Lexis PRO View on Asset Store (opens in new tab)

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Latest version
1.3.1
Last updated
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Unity version
6000.0.62 or later
Package size
718 KB
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Lexis PRO

by KitStack Solutions (opens in new tab)

2 ratings, too few to average

Lightweight localization for Unity—no Addressables required, but supported. Smart strings, TextMeshPro & UI Toolkit support, RTL languages. Set up in minutes.

Price $30.00

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Price history

Last 6 months

USD
Price history for Lexis PRO, 6 months Current $30.00; lowest $30.00; highest $30.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov Version 1.3.1 released 23 Jun 2026 v1.3.1

Asset preview

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Lexis PRO screenshot 1

Lexis PRO screenshot 1

About this asset

Documentation | Discord | Free Trial

Translate your game into any language — without leaving Unity.

Lexis PRO gives you everything you need to localize your game: manage translations, auto-translate with AI, sync with translators, and ship in as many languages as you want.

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WHAT YOU CAN DO WITH LEXIS PRO

► Localize text across your entire UI

Built-in components for TextMeshPro, UI Toolkit, and Legacy UI. Add a component, pick a key, done. Text updates automatically when the player switches language.

► Localize images, audio, fonts, and prefabs

Swap sprites (flags, region-specific art), audio clips (voiceovers), fonts, and entire prefabs per language. One key, multiple assets — the right one loads for each locale.

► Manage translations in a visual editor

The String Table Browser gives you a fast, virtualized grid for thousands of entries. Search, filter, edit inline, and compare languages side by side.

► Import and export translations

JSON and CSV support out of the box. Hand off spreadsheets to translators, import them back, keep working. Version-control-friendly file formats that diff cleanly in git.

► Switch languages at runtime

One API call changes the language for your entire game. All UI components update instantly. Auto-detect the player's system language on first launch.

► Integrate with any architecture

Pure C# with zero MonoBehaviour dependencies. Works seamlessly with Zenject, VContainer, or any DI framework. Use the static API for quick access or inject ILocalizationService for testability.

► Auto-translate your entire game with AI

Connect to DeepL, ChatGPT, Claude, Google Translate, or Gemini — and translate all your strings in one click. Set your game's tone, genre, and glossary so translations match your style. Translation Memory caches results to save costs on retranslation.

► Collaborate with translators via Google Sheets

Let your translators work in Google Sheets while you stay in Unity. Pull and push translations with conflict detection and diff preview. No more emailing spreadsheets back and forth.

► Export to professional translation tools (XLIFF)

Send your strings to SDL Trados, memoQ, Phrase, Crowdin, or any TMS that supports XLIFF. Track translation states (Initial → Translated → Reviewed → Final).

► Use Smart Strings for dynamic text

Pluralization, gender agreement, number/date formatting, and conditionals — all built in. "{count:plural:one=# item|other=# items}" just works, with CLDR rules for every language.

► Find problems before your players do

Pseudo-localization reveals UI overflow and hardcoded strings. Unused Key Detection scans your entire project to find orphaned translations. The Validation System catches missing translations, broken keys, and formatting errors.

► Full RTL support

Arabic, Hebrew, Urdu, and Farsi work out of the box — bidirectional text, punctuation mirroring, and UI layout flipping included.

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EDITOR TOOLS

• String Table Browser — fast, virtualized grid for thousands of entries with inline editing and side-by-side language comparison

• Translation Window — translate, configure services, and manage translation memory in one place

• Language Switcher — instantly preview your game in any language

• Source Quality Checker — catch hardcoded strings and formatting issues in your source text

• Import/Export — JSON, CSV, PO (GNU Gettext), XLIFF, and Google Sheets

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WHY LEXIS INSTEAD OF UNITY LOCALIZATION?

✓ No Addressables dependency — simpler setup, fewer build headaches

✓ 5-minute setup — drop in, configure, start localizing

✓ Pure C# — works with Zenject, VContainer, or any DI framework

✓ Full source code included — debug, extend, and customize anything

✓ Zero-allocation formatting with ZString integration

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WORKS WITH

• Unity 2020.3 LTS and newer

• All platforms: PC, Mobile, WebGL, Consoles

• All render pipelines: Built-in, URP, HDRP

• Optional: TextMeshPro, UI Toolkit, Addressables, UniTask, ZString

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FREE VS PRO

The free edition includes core localization, Smart Strings, JSON/CSV support, and all UI components.

PRO adds: AI translation (5 services), Google Sheets sync, XLIFF export, PO support, Pseudo-localization, Unused Key Detection, Validation, Translation Memory, File Watching, RTL support, Addressables integration, and full source code.

From the publisher's Asset Store listing.

Technical details

Lexis PRO - Complete Feature List

Core Localization (fully functional, no limits):

- Unlimited translation keys

- Unlimited supported locales

- JSON and CSV file format support (read/write)

- TextMeshPro integration with per-locale font overrides

- UI Toolkit integration with UXML attributes

- Full RTL (right-to-left) and bidirectional text support

- Smart Strings: pluralization, gender, conditionals, number/date/currency formatting

- System locale auto-detection

- Locale-aware formatting (CultureInfo)

- Event-driven architecture (OnLocaleChanged, OnLocalizationReady)

- Zero MonoBehaviour dependencies — DI-friendly

Pro-Exclusive Features:

- Google Sheets sync (Pull/Push) with bi-directional collaboration

- XLIFF provider for professional TMS integration (memoQ, SDL Trados, Phrase, Crowdin, Lokalise)

- PO/Gettext provider for GNU standard i18n workflows

- Auto-Translation: DeepL, OpenAI GPT, Google Translate APIs

- Batch translation with progress tracking and translation memory

- Sync operations (Pull/Push) with conflict detection and safety dialogs

- File watching for live reload during development

- Validation system: missing translations, unused key detection

- Unused Key Detection CI/CD tool with exit codes and JSON reports

- Pseudo-localization testing for UI layout verification

- Source quality checker (spell check, grammar, placeholder consistency)

- Addressables integration for async asset management

- Localization key search windows

- Full source code included

Runtime Components:

- LocalizedTMP (TextMeshPro)

- LocalizedLabel (UI Toolkit)

- LocalizedText (Legacy UI)

- LocalizedImage (locale-specific sprites)

- LocalizedAudio (localized audio clips)

- LocalizedTexture (localized textures)

- LocalizedPrefab (localized prefabs)

- LocalizedFont / LocalizedLegacyFont

- RtlLayoutGroup (automatic layout flipping)

Editor Tools:

- String Table Browser with virtualized scrolling

- In-editor Language Switcher

- Setup Wizard with integration detection

- JSON and CSV Import

- Inspector property drawers with key dropdowns

- Multi-table workflows

Shared Features (also in Free):

- Unlimited translation keys and locales

- JSON and CSV file format support

- TextMeshPro integration with per-locale fonts

- UI Toolkit integration with UXML attributes

- Full RTL (right-to-left) language support

- Smart Strings: pluralization, gender, conditionals, number/date formatting

- System locale detection

- Event-driven architecture (OnLocaleChanged, OnLocalizationReady)

- Zero MonoBehaviour dependencies — DI-friendly

- String Table Browser with virtualized scrolling

- In-editor Language Switcher

- Setup Wizard with validation

- JSON and CSV Import & Export

- All runtime components (LocalizedTMP, LocalizedLabel, LocalizedText, etc.)

- All localized asset types (sprites, audio, textures, prefabs, fonts)

Compatibility:

- Unity 2020.3 LTS through Unity 6

- All platforms: Windows, macOS, Linux, Android, iOS, WebGL

- All render pipelines: Built-in, URP, HDRP

Dependencies:

- Required: Unity 2023.1+ OR UniTask

- Optional: TextMeshPro, UI Toolkit, ZString, Addressables

Documentation:

- Setup guide included

- Code samples and API reference

- Full Documentation

- Online Reference

- Priority support

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.62f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.