Physics Origin Shifting OFFICIAL SALE

This package does everything you need to create KSP yourself, Scaled space for stelar distances, physics propagation. You can generate smaller scaled variants of meshes on the fly(Automatic scaled space generation). It can handle speeds up to the speed of light and back down.


Infinite physics worlds in the unity game engine without directly effecting the game engine data, EASY and PERFORMANT.


Basically I fly the whole universe to the origin with a Physics PD, which keeps everything near zero with out setting position dirrectly, doing so will cause PhysX to have huge instantaneous jumps. With my solution you can abolutly land on a planet sized object sized objects and not have collision issues.