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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 179 KB
- Files
- 58
- Favorites
- 1
- Views in the past week
- 3
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $10.00 on
Keywords
Physics Origin Shifting
- Price drop
Infinite physics worlds, capable of worlds just like KSP.
Lowest recorded price
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Price history
Last 6 months
USDAsset preview
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Physics Origin Shifting screenshot 1
About this asset
This package does everything you need to create KSP yourself, Scaled space for stelar distances, physics propagation. You can generate smaller scaled variants of meshes on the fly(Automatic scaled space generation). It can handle speeds up to the speed of light and back down.
Infinite physics worlds in the unity game engine without directly effecting the game engine data, EASY and PERFORMANT.
Basically I fly the whole universe to the origin with a Physics PD, which keeps everything near zero with out setting position dirrectly, doing so will cause PhysX to have huge instantaneous jumps. With my solution you can abolutly land on a planet sized object sized objects and not have collision issues.
From the publisher's Asset Store listing.
Technical details
- N body Orbits
- Automatic Scaled space generation tools
- Physics origin shifting, works with collisions and large impulses.
- Infinite worlds, up to speed of light
- Double persicion
- High performance
- Vessel PD controller with thruster allocation
- Celestial Shadows(WIP)
- Physics based projectile system with pooling(WIP)
- Mesh based thruster effects
- Thruster Allocation (is the most difficult task to reproduce sapce games)
- 2D version(WIP) <-- Email if your interested https://parell.github.io/
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.62f3 | Compatible | Not listed | Not listed |
Some rewriting of built-in pipeline shaders is required for HDRP and URP.
As listed on the Asset Store.