Physics Origin Shifting View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
179 KB
Files
58
Favorites
1
Views in the past week
3

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Physics Origin Shifting

by ADRIAMICS (opens in new tab)

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  • Price drop

Infinite physics worlds, capable of worlds just like KSP.

Discount -83% Previous price $60.00 Price $10.00

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Price history

Last 6 months

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Price history for Physics Origin Shifting, 6 months Current $10.00; lowest $10.00; highest $60.00 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov

Asset preview

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Physics Origin Shifting screenshot 1

Physics Origin Shifting screenshot 1

About this asset

This package does everything you need to create KSP yourself, Scaled space for stelar distances, physics propagation. You can generate smaller scaled variants of meshes on the fly(Automatic scaled space generation). It can handle speeds up to the speed of light and back down.

Infinite physics worlds in the unity game engine without directly effecting the game engine data, EASY and PERFORMANT.

Basically I fly the whole universe to the origin with a Physics PD, which keeps everything near zero with out setting position dirrectly, doing so will cause PhysX to have huge instantaneous jumps. With my solution you can abolutly land on a planet sized object sized objects and not have collision issues.

From the publisher's Asset Store listing.

Technical details

  • N body Orbits
  • Automatic Scaled space generation tools
  • Physics origin shifting, works with collisions and large impulses.
  • Infinite worlds, up to speed of light
  • Double persicion
  • High performance
  • Vessel PD controller with thruster allocation
  • Celestial Shadows(WIP)
  • Physics based projectile system with pooling(WIP)
  • Mesh based thruster effects
  • Thruster Allocation (is the most difficult task to reproduce sapce games)
  • 2D version(WIP) <-- Email if your interested https://parell.github.io/

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3 Compatible Not listed Not listed

Some rewriting of built-in pipeline shaders is required for HDRP and URP.

As listed on the Asset Store.