Keep Characters Always Visible - Camera Occlusion Cut Out for (DOCS) - SAMPLE View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.2.9 or later
Package size
11.3 MB
Files
20
Favorites
21
Views in the past week
22

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Keep Characters Always Visible - Camera Occlusion Cut Out for (DOCS) - SAMPLE

by PixelPulse (opens in new tab)

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Keep characters always visible with DOCS Free. Drop-and-play camera occlusion for walls & props - seamless, no coding. Upgrade to DOCS Pro for full shader, material & terrain support.

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Price history

Last 6 months

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Price history for Keep Characters Always Visible - Camera Occlusion Cut Out for (DOCS) - SAMPLE, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

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Keep Characters Always Visible - Camera Occlusion Cut Out for (DOCS) - SAMPLE screenshot 1

Keep Characters Always Visible - Camera Occlusion Cut Out for (DOCS) - SAMPLE screenshot 1

About this asset

Take a look at the Pro Documentation | Youtube |

Support Email | Contact Form |

Keep your characters always visible, even behind walls or props. DOCS Free uses physics-based detection and shader masking to deliver seamless occlusion - no coding, no setup headaches.

✅ Characters always visible

✅ Drop-and-play setup for instant prototyping

  • Automatic detection: Drop it on your character and start
  • Target-agnostic: Reveal any character or object, not just the player
  • Visual debug support: Custom integrated gizmos
  • Bonus Content: Includes 2 ready-to-use noise textures to instantly change the occlusion style

Start prototyping today. Want full control, advanced shaders, full material support? Upgrade to DOCS Pro

*Demo scenes are included to get you started immediately. Character and third-party environment assets shown in screenshots are for demonstration purposes only and are not included.

From the publisher's Asset Store listing.

Technical details

  • Render pipeline compatibility: BRP, URP, HDRP
  • Languages: C# / Shader Graph
  • Documented Shader Graph material
  • Demo scene & setup guide

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.2.9f1 Compatible Compatible Compatible

As listed on the Asset Store.