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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.3.10 or later
- Package size
- 6.0 MB
- Files
- 50
- Favorites
- 7
- Views in the past week
- 12
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- $10.00 on
Keywords
Flipbook Generator
Convert 3D animations and meshes into 2D flipbook sprite atlases. Features automatic sprite slicing, Animation Clip generation, and normal map baking for dynamic 2D lighting.
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Price history
Last 6 months
USDAsset preview
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Flipbook Generator screenshot 1
About this asset
Transform your 3D assets into stunning 2D sprite sheets with a single click.
Flipbook Generator bridges the gap between 3D and 2D workflows, letting you capture renders of any 3D GameObject and compile them into ready-to-use sprite atlases. Perfect for creating retro-style games with modern 3D-quality visuals, optimizing performance by pre-rendering complex 3D animations, or generating consistent sprite assets from your 3D models.
Two Capture Modes:
- Animation Mode: Sample any Animation Clip across multiple frames and bake the entire sequence into a flipbook atlas.
- Image Mode: Capture a single frame as a standalone sprite for icons, UI elements, or static assets.
Two Capture Techniques:
- Camera Capture: Renders the model through an orthographic camera. Scene lights are automatically disabled and replaced with flat ambient lighting to produce clean, unlit albedo output.
- PBR Material Extraction: Reconstructs albedo and normals directly from the material properties of supported shaders, bypassing the camera render entirely. Works with both Built-in and URP material conventions.
Dynamic 2D Lighting Support: Generate view-space normal maps alongside your color atlases. Normal maps are automatically linked as secondary sprite textures, making your baked sprites fully compatible with Unity's 2D Sprite-Lit shaders and lighting system.
Fully Automated Asset Setup: Output atlases are automatically configured as Multiple sprites with individual frames properly sliced and named. Optionally generate a ready-to-use Unity Animation Clip that references all baked sprite frames -- drag and drop directly into your Animator.
Supports URP, HDRP, and Built-in Render Pipeline.
From the publisher's Asset Store listing.
Technical details
Features:
- Bake 3D animations into 2D flipbook sprite atlases
- Single-frame capture mode for static sprites
- Two capture techniques: Camera Capture and PBR Material Extraction
- Automatic normal map generation for 2D lighting compatibility
- Automatic sprite slicing with frame naming
- Secondary texture auto-linking for normal maps
- Layer isolation during baking
Requirements:
- Unity 6000.3 or later
- com.unity.2d.sprite package
Output Files:
- Color sprite atlas (.png)
- Normal map atlas (.png) -- optional
- Animation Clip (.anim) -- optional
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.3.10f1 | Compatible | Compatible | Compatible | Compatible |
If your project uses URP, import URP_Shaders.unitypackage from the Flipbook folder. If your project uses HDRP, import HDRP_Shaders.unitypackage instead.
As listed on the Asset Store.