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Package details
- Latest version
- 1.1
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 22.4 MB
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- 92
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Keywords
Frontier - Sci-Fi Portable Energy Supply
Build believable sci-fi energy storage and supply setups with 7 customizable energy cell, canister, and crate prefabs for outposts, survival bases, and field operations.
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Frontier - Sci-Fi Portable Energy Supply screenshot 1
About this asset
Build believable portable energy storage and supply points for sci-fi outposts, survival bases, industrial sites, and field operations.
Frontier – Portable Energy Supply provides seven ready-to-use prefabs across three asset groups: Energy Cell, Energy Canister, and Energy Crate.
Use them as player-carried resources, deployable field supplies, mission items, storage props, or environmental storytelling elements within charging areas, engineering sites, mining operations, and remote installations.
The assets combine grounded industrial logic with restrained sci-fi detailing, consistent scale, and clearly readable resource states. They work as focused standalone props or as the portable energy storage and supply layer within the wider Frontier system.
Included Assets – 7 Prefabs
- Energy Cell
- Energy Canister – Loaded
- Energy Canister – Unloaded
- Energy Canister – Core variant
- Energy Crate – Closed
- Energy Crate – Open
- Energy Crate – Hatch component
The loaded and unloaded canisters, exposed core configuration, and open and closed crate states provide visual options for communicating energy availability, storage conditions, maintenance, or mission progress.
Key Features
- Seven ready-to-use prefabs across three asset types
- LOD0–LOD2 included
- Approximately 2,500–21,000 triangles per asset at LOD0
- Child box colliders included
- 2K mask-driven PBR textures and normal maps
- Customizable materials with color, text, wear, rust, dirt, and emission controls
- URP and HDRP setups for Unity 2022.3 LTS+
- Sample scenes for asset and material preview
- Designed for PC and console projects
Materials & Customization
The assets use a mask-driven PBR material workflow designed to provide visual variation without requiring edits to the source textures.
Adjustable parameters include:
- Color tint layers
- Text and symbol layer
- Wear, dirt, and rust
- Smoothness, metallic, and clearcoat properties
- Surface color and normal variation
- Emission intensity for powered elements
Included color variants:
- Engineer Yellow
- Power Blue
- Neutral Grey
Each color design is available in Clean and Worn surface states.
Material variants are controlled through material parameters, so duplicate prefab sets are not required. An optional Frontier Material Helper tool is included for efficient material switching and reassignment.
Intended Use
- Sci-fi outposts and survival bases
- Portable energy and resource systems
- Player equipment, collectible resources, and mission items
- Charging, storage, engineering, and maintenance areas
- Mining sites and industrial field operations
- Environmental storytelling and scene dressing
Part of the Frontier System
Portable Energy Supply works as a standalone prop pack while representing the portable energy-storage layer within the wider Frontier infrastructure system.
It is designed to work visually alongside:
- Frontier – Sci-Fi Fuel Storage & Supply
- Frontier – Portable Field Generator
- Frontier – Field Power Distribution
Together, these products can represent a connected visual flow from stored fuel and generated power to field distribution, portable energy resources, and powered equipment.
Portable Energy Supply is also included in Frontier – Sci-Fi Power & Supply Bundle.
Interaction Scope
This package contains 3D prop assets and Unity material tools only. Unity Built-in Render Pipeline is not supported.
From the publisher's Asset Store listing.
Technical details
- Unity version: 2022.3 LTS or newer
- Render pipelines: URP and HDRP
- Built-in Render Pipeline: Not supported
- Prefab count: 7 prefabs across 3 asset types
1 Energy Cell
3 Energy Canister configurations
3 Energy Crate prefabs/components - LODs: Three levels included, LOD0–LOD2
- LOD0 polygon count: Approximately 2,500–21,000 triangles per asset
- Colliders: Child box colliders included
- Texture resolution: 2K
- Texture workflow: Mask-driven PBR textures and normal maps
- Material color variants: Engineer Yellow, Power Blue, and Neutral Grey
- Surface variants: Clean and Worn
- Material customization: Color, text/symbols, wear, dirt, rust, surface variation, and emission
- UVs: Clean unwrap with no unintended overlap
- Sample scenes: URP and HDRP preview scenes included
- Editor tool: Optional Frontier Material Helper included
- Required package content: FrontierCore, included with the package
- Animations: None
- Rigging: None
- Gameplay and interaction logic: None
- Target platforms: PC and console
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2022.3.62f2 | Not listed | Compatible | Compatible | Compatible |
As listed on the Asset Store.