Easy FP Full Body Controller OFFICIAL SALE

Stop being a floating camera. Start being a character.


The True FPS Character System is a professional controller designed for games where "Body Awareness" matters. Unlike standard FPS controllers that hide the character mesh, this system is built to work with full-body animations while solving the two biggest problems of True First Person games: Camera Jitter and Mesh Clipping.


🎮 The "Stable Anchor" Technology


Typically, parenting a camera to an animated head bone causes nausea-inducing wobbling. This system uses a unique Stable Anchor approach that syncs the camera position to the eyes frame-by-frame but keeps rotation independent.

  • Result: You get the immersion of seeing your body and feet, with the smooth, precise aiming of a classic FPS.

✂️ Includes: FPCutter - The Mesh Solution

Forget about manually editing headless models in Blender. This package includes FPCutter, a powerful editor tool designed specifically for True FPS setups.

  • Auto-Slice Your Character: FPCutter analyzes bone weights to intelligently separate the Head from the Body, Arms, and Legs.
  • Non-Destructive Workflow: It generates a specialized Variant (_FPCut) of your character. Your original FBX and assets remain untouched.
  • Shadow Preservation: The head geometry is hidden from the camera view to prevent clipping, but still casts shadows on the world, maintaining full visual realism.

🚀 Key Features

  • Procedural Animation (IK):
    Spine Stabilization:
    Automatically rotates the upper body to align with the camera view without breaking the animation's natural sway.
    Head IK: Character looks where you aim.
    Hand IK: Positioning for Arm and Items.
  • Robust Locomotion:
    Fully handled movement states: Idle, Walk, Sprint, Crouch.
  • Modular Architecture:
    Centralized PlayerController hub.
    New Input System: Native support for Gamepads and Keyboard/Mouse.
    Unity 6 Ready: Built with support for Cinemachine 3.0.

🛠 Setup & Tools

  • Setup Wizard: Get your character running in seconds.
  • FPCutter Wizard: Visual editor to preview and generate mesh cuts with adjustable weight thresholds.
  • Item System: Includes a HandItemSocket system to attach weapons or flashlights to the hand bone correctly.

We are committed to making this the definitive True FPS solution for Unity. Here is what we are working on for the next updates:

  • 👣 Advanced Foot IK: Predictive foot placement and ankle alignment for slopes, stairs, and uneven terrain (say goodbye to floating feet!).
  • 🔫 Procedural Item Sway: Dynamic weapon inertia, movement lag, and rotational sway to simulate weight and realistic handling.