A collection of stylized sci-fi shield prefabs with custom neon shaders, perfect for futuristic, cyber, and arcade-style games.You can use this Asset commercially and non-commercially.This model is optimized for using in pc, mobile games.
Note: Materials/Shaders are customizable.You can create Unlimited variations of Shader's by changing material properties.Also, this asset uses Shadergraph with URP support.
Technical Details :-
- Model's included : 8 Shields
- Prefabs : 40+
- Used Material : Custom Material made with Shadergraph
- Animated Shaders : YES
- Customizable Shaders : YES (Color, Animation speed, Pattern Textures, Pattern Opacity.etc are customizable)
- Model format : FBX
- Polygon count :
Disc Shield (400), Half sphere Shield (800), Rect Shield (172), Rounded Shield (580), Shield_1 (324), Shield_2 (248), Shield_3 (704), Three_Rect Shield (156)
Features:-
- Fully Customizable Materials
- Lowpoly models
- Optimized Shader's
- Easy to use(Drag and drop Perfab to your scene)
- Easy to create new Shield variations
Shaders/Materials Properties :
- Texture1 : An overlay texture (Black and White with unique patterns), With Color,
tiling and offset properties.
- Animation X & Y : Controls the speed of Texture 1 pattern along the mesh (Set both to Zero for no Animations).
- Distortion X Y : Controls how much you want to distort the "Texture 1" in X axis and Y axis.
- Distort Speed : Controls the Speed of the Distortion in the "Texture1" map.
- Texture2 Overlay : Comes with Color, Offset, Tiling, Animation X & Y and an Opacity features.
- Other features : Global emission control, Extra overlay texture with Color option.
How to use:-
Simply drag and drop the Prefab from Prefab folder to your scene and use it.
❓ Frequently Asked Questions:
Q: Can I edit the animation speed and direction of the moving patterns?
A: Yes, both the animation speed and direction can be easily adjusted through material properties in the Unity Editor.
Q: Can I create new Shader variations?
A: Yes, you can create unlimited variations using only the Unity Editor by tweaking material properties—no coding required.
Q: Will this shader work on URP, Built-in, and other render pipelines?
A: Yes. This asset is compatible with any render pipeline. It was originally submitted using URP, but it also includes a setup guide for other pipelines. You can get it working in different pipelines within seconds.
About Me : "SR Studios Kerala", Indie Game developer & 2D-3D Artist from Alappuzha, Kerala, India
contact : srstudioskerala@gmail.com
................Thank you for downloading this package................................