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Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 6000.3.4 or later
- Package size
- 17 KB
- Files
- 6
- Favorites
- 4
- Views in the past week
- 5
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $4.99 on
Keywords
Sprites - Drop Shadows
The "Sprites - Drop Shadows" asset lets you easily implement reactive Drop Shadows to any Sprite Renderer. No more using complex and unoptimized shaders.
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Price history
Last 6 months
USDAsset preview
1 / 5
Sprites - Drop Shadows screenshot 1
About this asset
Sprite Drop Shadow is a lightweight, plug-and-play Unity component that instantly adds clean, dynamic drop shadows to any SpriteRenderer. No shaders, no custom materials, no setup headaches, just add the component and get instant visual depth.
Designed for 2D games where readability and polish matter, this asset automatically creates and maintains a shadow sprite that follows your main sprite in real time, keeping everything perfectly in sync.
Whether you’re working on pixel art, stylized 2D or UI-like visuals, Sprite Drop Shadow helps your sprites stand out with minimal effort and zero performance stress.
✨ Key Features
- One-click setup – Add the component to any SpriteRenderer
- Automatic shadow management – Shadow sprite is created and updated for you
- Fully configurable
- Offset (X / Y)
- Shadow color & opacity
- Sorting layer & order control
- Always in sync – Shadow updates automatically when the sprite changes
- Lightweight & performant – No shaders, no extra draw logic
- Safe & clean – Shadow is parented and managed automatically
🎯 Perfect For
- 2D platformers
- Top-down games
- Pixel art projects
- Prototypes that need instant polish
- UI-style 2D elements that need depth
From the publisher's Asset Store listing.
Technical details
Technical Details / Key Features
- Automatic drop shadow generation for any GameObject with a SpriteRenderer
- Runtime-synced shadow spriteShadow position and sprite update automatically every frame
- Configurable shadow offset (Vector2) for precise visual control
- Custom shadow color & opacity via SpriteRenderer.color
- Sorting layer & order controlAdjustable sorting order difference relative to the main sprite
- Zero shader usagePure C# solution, compatible with all render pipelines (Built-in, URP, HDRP)
- Lightweight & performantCreates a single additional SpriteRenderer per object
- Plug-and-play workflowAdd the component and tweak values in the Inspector
- Safe initializationUses [RequireComponent(typeof(SpriteRenderer))] to prevent misconfiguration
- Fully runtime compatibleSupports sprite changes via code (SetSprite() included)
- Clean hierarchy managementShadow GameObject is automatically parented and named
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.3.4f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.