Sprites - Drop Shadows View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.3.4 or later
Package size
17 KB
Files
6
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4
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5

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Sprites - Drop Shadows

by Eagle Studio (opens in new tab)

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The "Sprites - Drop Shadows" asset lets you easily implement reactive Drop Shadows to any Sprite Renderer. No more using complex and unoptimized shaders.

Price $4.99

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Price history

Last 6 months

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Price history for Sprites - Drop Shadows, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

Asset preview

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Sprites - Drop Shadows screenshot 1

Sprites - Drop Shadows screenshot 1

About this asset

Sprite Drop Shadow is a lightweight, plug-and-play Unity component that instantly adds clean, dynamic drop shadows to any SpriteRenderer. No shaders, no custom materials, no setup headaches, just add the component and get instant visual depth.

Designed for 2D games where readability and polish matter, this asset automatically creates and maintains a shadow sprite that follows your main sprite in real time, keeping everything perfectly in sync.

Whether you’re working on pixel art, stylized 2D or UI-like visuals, Sprite Drop Shadow helps your sprites stand out with minimal effort and zero performance stress.

✨ Key Features

  • One-click setup – Add the component to any SpriteRenderer
  • Automatic shadow management – Shadow sprite is created and updated for you
  • Fully configurable
    • Offset (X / Y)
    • Shadow color & opacity
    • Sorting layer & order control
  • Always in sync – Shadow updates automatically when the sprite changes
  • Lightweight & performant – No shaders, no extra draw logic
  • Safe & clean – Shadow is parented and managed automatically

🎯 Perfect For

  • 2D platformers
  • Top-down games
  • Pixel art projects
  • Prototypes that need instant polish
  • UI-style 2D elements that need depth

From the publisher's Asset Store listing.

Technical details

Technical Details / Key Features

  • Automatic drop shadow generation for any GameObject with a SpriteRenderer
  • Runtime-synced shadow spriteShadow position and sprite update automatically every frame
  • Configurable shadow offset (Vector2) for precise visual control
  • Custom shadow color & opacity via SpriteRenderer.color
  • Sorting layer & order controlAdjustable sorting order difference relative to the main sprite
  • Zero shader usagePure C# solution, compatible with all render pipelines (Built-in, URP, HDRP)
  • Lightweight & performantCreates a single additional SpriteRenderer per object
  • Plug-and-play workflowAdd the component and tweak values in the Inspector
  • Safe initializationUses [RequireComponent(typeof(SpriteRenderer))] to prevent misconfiguration
  • Fully runtime compatibleSupports sprite changes via code (SetSprite() included)
  • Clean hierarchy managementShadow GameObject is automatically parented and named

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.4f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.