Damage Cracks Shaders View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.28 or later
Package size
22.4 MB
Files
63
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Damage Cracks Shaders

by Adrift Team (opens in new tab)

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Damage-based shaders that overlay progressive cracks or tileable textures on 3D models using a damage float, with emissive control, projection modes, and full material support.

Price $15.00

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Price history

Last 6 months

USD
Price history for Damage Cracks Shaders, 6 months Current $15.00; lowest $15.00; highest $15.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Damage Cracks Shaders screenshot 1

Damage Cracks Shaders screenshot 1

About this asset

Damage Cracks Shader is a flexible shader package designed to visually represent damage on 3D models through progressive cracks or custom tileable textures.

The system uses a damage float parameter to blend between 4 texture stages, each one representing increased damage. As the damage value decreases, cracks or textures become more visible, creating a clear and intuitive visual feedback.

The shaders are not limited to cracks only:
you can use any tileable texture, adjusting scale, blend strength, and offset to achieve a wide range of effects.

Key Features

  • Progressive damage system driven by a float parameter
  • Supports 4 texture stages with increasing intensity
  • Works with cracks or any tileable texture
  • Adjustable texture scale, blend and offset
  • Optional emissive cracks (glowing or darkened effects)
  • Texture projection on X, Y, Z axis or Triplanar mode
  • Full support for base material maps:
    Albedo
    Normal
    Metallic
    Smoothness
  • Damage textures do not interfere with the base material setup

Included Content

  • 2 shaders:
    World Position based shader
    Object Position based shader
  • 3 demo wall meshes with preconfigured materials
  • 33 PNG textures ready to use

This package is ideal for destructible environments, interactive props, or any scenario where visual damage progression is required while keeping full control over materials and performance.

From the publisher's Asset Store listing.

Technical details

Textures sizes: 2048 x 2048

2 Custom Shaders

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.28f1 Not listed Compatible Not listed

As listed on the Asset Store.