TerraFlux2D View on Asset Store (opens in new tab)

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Latest version
1.1
Last updated
First released
Unity version
6000.2.10 or later
Package size
14.0 MB
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2,940
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TerraFlux2D

by CywerST (opens in new tab)

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TerraFlux 2D is a procedural world framework for Unity featuring deterministic seeds, chunk streaming, seasons, persistent decorations and Mirror multiplayer support.

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Price history for TerraFlux2D, 6 months Current $9.99; lowest $9.99; highest $39.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

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TerraFlux2D screenshot 1

TerraFlux2D screenshot 1

About this asset

TerraFlux 2D is a modular and extensible procedural world framework for Unity, designed for 2D top-down games and fully compatible with multiplayer projects using Mirror.

It provides a complete foundation for generating infinite worlds with deterministic seeds, chunk-based streaming, persistent decorations and synchronized seasonal transitions.

The system is server-authoritative, making it safe for both host-based and dedicated server setups. All world generation, chunk streaming and decoration logic runs on the server, while clients only render received data.

TerraFlux 2D is intended as a framework, not a complete game. It focuses on clean architecture, performance and safe integration into existing projects.

### Key Features

- Deterministic procedural world generation (same seed = same world)

- Chunk-based world streaming (server-side generation, client-side rendering)

- Biome system based on height, temperature and moisture

- Persistent world decorations (destroyed objects do not respawn)

- Regenerating ground details for visual variety

- Fully synchronized season system with smooth transitions

- Automatic world saving using JSON files

- Multiplayer-ready architecture built on Mirror

- Safe for host or dedicated server setups

### Use Cases

- Survival games

- Farming and life-sim games

- Sandbox and exploration games

- Multiplayer 2D worlds

- Procedural top-down RPGs

### Included

- Complete procedural world framework

- Multiplayer-safe chunk streaming system

- Season and decoration persistence systems

- Demo scene showcasing all core features

- Clean, documented and extensible codebase

### Important Notes

- Mirror Networking is required (not included)

- This asset focuses on logic and systems, not UI styling

- Designed as a foundation to be extended by your own gameplay systems

From the publisher's Asset Store listing.

Technical details

### Technical Details

- Engine: Unity

- Render Pipeline: Built-in (2D)

- Supported Unity Versions: 2021.3 LTS or newer

- Scripting Runtime: .NET 4.x

- Programming Language: C#

- Networking: Mirror (required, not included)

### Architecture

- Server-authoritative procedural generation

- Chunk-based world streaming

- Deterministic generation using world seeds

- Client-side rendering only

- Modular and extensible system design

### World Generation

- Infinite 2D world generation

- Perlin Noise–based terrain

- Biome classification based on:

  - Height

  - Temperature

  - Moisture

- Chunk-based generation for performance and scalability

### Multiplayer

- Compatible with host-based and dedicated servers

- Server controls:

  - World generation

  - Chunk streaming

  - Decoration spawning and destruction

- Clients receive and render streamed chunk data

### Persistence & Save System

- JSON-based save files (human-readable)

- Saved data includes:

  - World metadata

  - Destroyed decorations

  - World state (season)

- Automatic periodic world saving

### Seasons & Visual Systems

- Four synchronized seasons (Spring, Summer, Autumn, Winter)

- Smooth procedural season transitions

- Seasonal tile and decoration changes

- Global season event system for easy extensions

### Performance

- Distance-based chunk loading

- Incremental chunk streaming

- Decoration generation limited per chunk

- Designed to scale to large worlds

### Included Content

- Fully documented C# scripts

- ScriptableObject-based biome configuration

- Demo scene showcasing all systems

- Ready-to-use main menu for world management

### Limitations

- Tile-based terrain only (no heightmaps)

- No NPC, enemy or combat systems included

- Weather system hooks prepared but not fully implemented

- No built-in UI styling (logic-focused)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.2.10f1 Not listed Compatible Not listed

As listed on the Asset Store.