Zero-Setup Audio Manager - Woi Audio View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
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Unity version
6000.0.59 or later
Package size
6.6 MB
Files
96
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3
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Zero-Setup Audio Manager - Woi Audio

by Woi Labs (opens in new tab)

5.0 / 5 · 3 ratings

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A lightweight and deterministic audio framework for Unity. Simple to use, production-safe, with queueing, anti-spam protection, runtime debugging, and zero-code designer workflows.

Price $19.50

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Price history

Last 6 months

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Price history for Zero-Setup Audio Manager - Woi Audio, 6 months Current $19.50; lowest $19.50; highest $19.50 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Zero-Setup Audio Manager - Woi Audio screenshot 1

Zero-Setup Audio Manager - Woi Audio screenshot 1

About this asset

🎧 Woi Audio System

Clean. Simple. Deterministic. Production-Ready.

🧩 Simple to Use

Add AudioSystem → Create SoundDefinition → Call Play()

That’s it.

No setup chaos. No hidden magic. Just structured audio.

🎮 Live Demo

Try the system directly in your browser or pc:

🔗 WEB DEMO | PC DEMO

Important Note:

This package does not include any music, sound effects, or demo audio clips.

Any audio used in preview videos, promotional content, or demonstration materials is for presentation purposes only and is not included in the package.

👨‍🎨 Designer-Friendly

All behavior lives inside SoundDefinition.

No hardcoded rules.

No scattered logic.

Use AudioTrigger for zero-code playback.

Designers control behavior. Programmers just send intent.

🚀 Why Developers Choose It

🧠 Deterministic Playback

No unpredictable overlap. Clear execution rules.

⚡ Optimized & Safe

Zero runtime allocations during playback

AudioSource pooling

Global voice limit protection

Safe shutdown handling

🔁 Advanced When Needed

Queue system

Sequence / Random / QueueAll

SingleGlobal rules

Cooldown & anti-spam

Runtime queue control

🔍 Built-In Debug Window

See active sounds

See queued sounds

Skip / Clear instantly

No more “Why is this not playing?” questions.

🎮 Built for Indie PC Developers

Perfect for:

• Story-driven games

• UI-heavy projects

• Dialogue systems

• Audio-sensitive mechanics

• Small teams that need structure

Lightweight enough for indie scale.

Structured enough for production.

📚 Well documented

🤝 Ongoing support

🧱 Clean architecture

⚙ Production-safe

Woi Audio System keeps audio predictable, optimized, and scalable — without overengineering.

From the publisher's Asset Store listing.

Technical details

Unity Version: 2021.3 LTS or newer

Render Pipeline: Built-in / URP / HDRP compatible

Platforms: All Unity-supported platforms (PC, Mobile, VR, Console*)

Dependencies: None (no third-party packages required)

Audio Middleware: Uses Unity’s native AudioSource system

Architecture

  • Centralized AudioSystem
  • Data-driven SoundDefinition
  • Struct-based PlayContext (no runtime allocations)
  • Deterministic QueueController
  • Pooled AudioVoice instances
  • Runtime Debug Window (Editor only)

Layered Flow:

AudioTrigger → AudioSystem → QueueController → AudioVoice → AudioSource

Performance & Optimization

  • Zero runtime allocations during playback
  • No LINQ usage
  • No reflection
  • No dynamic GameObject creation during play
  • AudioSource pooling (no instantiation spikes)
  • Global voice limit protection
  • Deterministic voice stealing
  • Safe shutdown handling

Suitable for:

  • Mobile projects
  • VR applications
  • UI-heavy systems
  • Dialogue-heavy games
  • Long-running sessions

Features

  • QueueAllClip selection modes:
    Single
    Sequence
    RandomWeighted
  • Per-sound or per-category queueing
  • Cooldown & anti-spam protection
  • SingleGlobal instance mode
  • Protected voices
  • Delay modes (Fixed / RandomRange)
  • Runtime queue control (Next / Prev / Skip / Clear)
  • PlayContext temporary overrides
  • Zero-code AudioTrigger component
  • Editor Debug Window (Active + Queued sounds)

Code Quality

  • No static global state corruption
  • No hidden runtime editor coupling
  • Clear public API surface
  • Deterministic execution order
  • Safe under heavy load

Documentation

  • Structured workflow documentation
  • API reference examples
  • Usage best practices
  • Performance notes
  • Common mistake guidance

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.59f2 Compatible Compatible Compatible Compatible

As listed on the Asset Store.