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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 21.4 MB
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- 101
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Puzzle Tile Burst Effects - Fruit, Jelly & Jewel VFX Pack
Fruit, Jelly, and Jewel tile burst effects for Unity puzzle games lightweight, Inspector-ready, and optimized for mobile.
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Puzzle Tile Burst Effects - Fruit, Jelly & Jewel VFX Pack screenshot 1
About this asset
Puzzle Tile Burst Effects : Fruit, Jelly & Jewel
Drop beautiful Fruit, Jelly, and Jewel burst effects into your Unity puzzle game instantly. No setup headaches, just plug in and play.
✅ Effect Components
- TileFruit – Fruit tile with image hide and particle burst
- TileJelly – Jelly tile with image hide and particle burst
- TileJewel – Jewel tile with image hide and particle burst
Each tile type has individual image and particle effect references clean, independent, and ready to plug into any puzzle game instantly.
✅ Key Features
- Central manager drives all tile types through a single lightweight coroutine loop
- Loop and auto-play modes with adjustable play duration and repeat interval
- Runtime control via PlayEffect / StopEffect switch and trigger on the fly
- No inheritance, simple and clean MonoBehaviour structure with easy Inspector setup
- Safe null checking on all object references for worry-free integration
✅ Performance
- Minimal coroutine-based cycle with zero unnecessary object creation
- Efficient per-tile, null-safe reference handling keeps performance smooth across all platforms
- Lightweight by design no overhead, no surprises
✅ Compatibility & Requirements
- Unity 2020.3 or higher
- Built-in Render Pipeline
- C# scripting (.NET 4.x)
- Cross-platform: Mobile, PC, Console
✅ Documentation
- Full documentation in Korean and English
- Step-by-step integration guide for the puzzle effects manager included
Support available inquiries answered within 24 hours.
From the publisher's Asset Store listing.
Technical details
✅ Effect Components
- TileFruit – Fruit tile with image hide and particle burst
- TileJelly – Jelly tile with image hide and particle burst
- TileJewel – Jewel tile with image hide and particle burst
Each tile type comes with its own image and particle effect references clean, independent, and ready to drop into any match-3 or puzzle game instantly.
✅ Key Features
- One central manager drives every tile type through a single lightweight coroutine loop
- Loop and auto-play modes, with fully adjustable play duration and repeat interval
- Runtime control via PlayEffect / StopEffect for instant, on-the-fly triggering
- Clean MonoBehaviour structure with no inheritance fast to read, fast to extend
- Safe null checking on every object reference, so integration never breaks your build
✅ Performance
- Minimal, coroutine-based execution with zero unnecessary object creation
- Null-safe, per-tile reference handling keeps frame rates smooth on any hardware
- Lightweight by design no overhead, no hidden cost, no surprises at runtime
✅ Compatibility & Requirements
- Unity 2020.3 or higher
- Built-in Render Pipeline
- C# scripting (.NET 4.x)
- Cross-platform: Mobile, PC, Console
✅ Documentation
- Full documentation available in Korean and English
- Step-by-step integration guide for the puzzle effects manager included
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2022.3.62f2 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.