Puzzle Tile Burst Effects - Fruit, Jelly & Jewel VFX Pack View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
21.4 MB
Files
101
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1
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Puzzle Tile Burst Effects - Fruit, Jelly & Jewel VFX Pack

by Jang IN (opens in new tab)

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Fruit, Jelly, and Jewel tile burst effects for Unity puzzle games lightweight, Inspector-ready, and optimized for mobile.

Price $4.99

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Price history

Last 6 months

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Price history for Puzzle Tile Burst Effects - Fruit, Jelly & Jewel VFX Pack, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

Asset preview

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Puzzle Tile Burst Effects - Fruit, Jelly & Jewel VFX Pack screenshot 1

Puzzle Tile Burst Effects - Fruit, Jelly & Jewel VFX Pack screenshot 1

About this asset

Puzzle Tile Burst Effects : Fruit, Jelly & Jewel

Drop beautiful Fruit, Jelly, and Jewel burst effects into your Unity puzzle game instantly. No setup headaches, just plug in and play.

✅ Effect Components

  • TileFruit – Fruit tile with image hide and particle burst
  • TileJelly – Jelly tile with image hide and particle burst
  • TileJewel – Jewel tile with image hide and particle burst

Each tile type has individual image and particle effect references clean, independent, and ready to plug into any puzzle game instantly.

✅ Key Features

  • Central manager drives all tile types through a single lightweight coroutine loop
  • Loop and auto-play modes with adjustable play duration and repeat interval
  • Runtime control via PlayEffect / StopEffect switch and trigger on the fly
  • No inheritance, simple and clean MonoBehaviour structure with easy Inspector setup
  • Safe null checking on all object references for worry-free integration

✅ Performance

  • Minimal coroutine-based cycle with zero unnecessary object creation
  • Efficient per-tile, null-safe reference handling keeps performance smooth across all platforms
  • Lightweight by design no overhead, no surprises

✅ Compatibility & Requirements

  • Unity 2020.3 or higher
  • Built-in Render Pipeline
  • C# scripting (.NET 4.x)
  • Cross-platform: Mobile, PC, Console

✅ Documentation

  • Full documentation in Korean and English
  • Step-by-step integration guide for the puzzle effects manager included

Support available inquiries answered within 24 hours.

From the publisher's Asset Store listing.

Technical details

✅ Effect Components

  • TileFruit – Fruit tile with image hide and particle burst
  • TileJelly – Jelly tile with image hide and particle burst
  • TileJewel – Jewel tile with image hide and particle burst

Each tile type comes with its own image and particle effect references clean, independent, and ready to drop into any match-3 or puzzle game instantly.

✅ Key Features

  • One central manager drives every tile type through a single lightweight coroutine loop
  • Loop and auto-play modes, with fully adjustable play duration and repeat interval
  • Runtime control via PlayEffect / StopEffect for instant, on-the-fly triggering
  • Clean MonoBehaviour structure with no inheritance fast to read, fast to extend
  • Safe null checking on every object reference, so integration never breaks your build

✅ Performance

  • Minimal, coroutine-based execution with zero unnecessary object creation
  • Null-safe, per-tile reference handling keeps frame rates smooth on any hardware
  • Lightweight by design no overhead, no hidden cost, no surprises at runtime

✅ Compatibility & Requirements

  • Unity 2020.3 or higher
  • Built-in Render Pipeline
  • C# scripting (.NET 4.x)
  • Cross-platform: Mobile, PC, Console

✅ Documentation

  • Full documentation available in Korean and English
  • Step-by-step integration guide for the puzzle effects manager included

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.62f2 Compatible Compatible Compatible Compatible

As listed on the Asset Store.