⚔️ Key Features
- Comprehensive Status System: Stackable DOTs (Bleed, Poison), CC (Stun, Silence), and Riposte/Counter-attack mechanics.
- Ability Framework: Modular skills for single-target, AOE, and resource management (Action Points, Mana, call it as you like).
- Rank-Based Formations: 4-slot system with position-locked abilities and auto-advance logic (Darkest Dungeon style).
- Deep Stat Engine: Manage Accuracy, Evasion, Protection, and Death Blow mechanics via ScriptableObjects.
- 7 AI Modules: Ready-to-use behaviors including Aggressive, Healer, Buffer/Debuffer, and Retreat.
🛠️ Technical Workflow
- ScriptableObject Driven: Handle balancing and design entirely within the Inspector—no coding required.
- Event-Bus Architecture: Seamlessly trigger VFX, SFX, and UI updates using pre-defined event hooks.
- Clean Code: Modular C# architecture, interface-based, and optimized for performance (Low GC).
📦 What's Included?
- Starter Scene with minimal setup.
- 7 AI Presets
- Full Demo Scene "Brightest Dungeon" featuring hand-drawn characters
- User Manual
BASTION provides the foundation—you focus on the game design.
It's your turn now!