CharacterShapeStudio — Precision Humanoid Mesh Editing for Unity
A professional‑grade editor toolkit for visualizing bone influence and sculpting skinned vertices with speed, accuracy, and full Scene‑view feedback.
CharacterShapeStudio brings production‑ready vertex control to rigged characters: weight‑aware Basic tools for fast shaping, Free mode for camera‑aligned edits, and one‑click mesh export for clean pipelines.
Use Cases
Character proportion tweaks and corrective shaping
Clothing/armor fit adjustments
Facial/jaw refinement on Humanoid rigs
Rapid iteration on animation‑driven deformations
Core Features
Weight Visualization: real‑time vertex display by bone influence
Basic Mode: Raise/Lower and Expand/Shrink with weight scaling
Free Mode: radius selection + camera‑aligned control pad
Smooth Flattening: brush‑like height smoothing along normals
Scene Overlays: streamlined selection/edit UI in Scene view
Isolate SMR: focus only on the active SkinnedMeshRenderer
Diagnostics: bone/SMR weight inspection for troubleshooting
Export Ready: save edits to a new Mesh asset instantly
You’ll Benefit
Faster iteration on character silhouettes
Cleaner, more controllable deformations
Practical workflows without leaving Unity
Upgrade your character editing workflow today.
Website: https://kop098.github.io/igdmaster/
Discord: igdmaster
Technical Support: https://discord.gg/dzJzhaCeUg