Scan and Highlight Effect [HDRP/URP] View on Asset Store (opens in new tab)

Package details

Latest version
1.1
Last updated
First released
Unity version
6000.3.2 or later
Package size
16.9 MB
Files
72
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2
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Scan and Highlight Effect [HDRP/URP]

by Delta Tech Studios (opens in new tab)

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Sci-fi scanning and object highlighting system for Unity HDRP. Expanding scan waves, see-through walls, and customizable effects. Full source code included. Perfect for detective and tactical games.

Price $15.00

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Price history

Last 6 months

USD
Price history for Scan and Highlight Effect [HDRP/URP], 6 months Current $15.00; lowest $15.00; highest $15.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov Version 1.1 released 6 Nov 2026 v1.1

Asset preview

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Scan and Highlight Effect [HDRP/URP] screenshot 1

Scan and Highlight Effect [HDRP/URP] screenshot 1

About this asset

This package provides a professional-grade scanning and highlighting system built specifically for Unity's High Definition Render Pipeline. Create immersive detection mechanics similar to Batman Arkham's detective vision or Cyberpunk 2077's scanner with fully customizable visual effects.

The system uses HDRP custom pass rendering to create smooth, performant scan waves that expand from any point in your scene. Support for up to 20 simultaneous scan sources means multiple effects can run at once without performance issues. Two scanning modes give you flexibility for different gameplay scenarios. Radius-based scans create spherical waves perfect for sonar or radar effects. Plane-based scans sweep directionally through the environment for focused detection mechanics.

The see-through effect reveals objects behind walls and obstacles with animated transparency, distortion, and noise. All effects feature smooth fade-in and fade-out animations with configurable curves. Object selection shaders provide emissive highlighting with distance-based culling for performance optimization.

Integration is straightforward with a simple API. Trigger scans from code with a single function call. All parameters are exposed in the inspector for artist-friendly tweaking. The included grenade system demonstrates gameplay integration with explosion-triggered scan pulses.

Five sample scenes showcase different effect configurations. VFX Graph particles add visual polish with animated scan lines. Texture overlays scroll across scan surfaces for additional detail. All shaders and scripts are fully documented and ready for customization.

From the publisher's Asset Store listing.

Technical details

Shaders:

FullScreenScan.shader - HDRP custom pass shader with radius and plane masking

FullScreenSeeThrough.shadergraph - Shader graph for transparent object highlighting

ObjectsSelection.shader - Emissive object selection with distance culling

ScanMask.hlsl - Shared masking functions for multi-source scanning

Scripts:

ScanController.cs - Main controller with singleton pattern, coroutine-based animations, material property management

GrenadeExplosion.cs - Explosion trigger integration with custom scan parameters

ThrowGrenade.cs - Physics-based projectile system

PlaneTest.cs - Debug utility for plane mask testing

Prefabs:

ScanCustomPass.prefab - Complete scan effect setup

SeeThroughCustomPass.prefab - See-through effect configuration

Grenade_01.prefab and Grenade_02.prefab - Throwable scan triggers

ScanLines_01.prefab - VFX particle system

VFX Graphs:

ScanLines_01.vfx and ScanLines_02.vfx - Linear scan effects

ScanLinesSphere_01.vfx and ScanLinesSphere_02.vfx - Spherical scan effects

Materials:

FullScreen_Scan_01/02/03.mat - Preconfigured scan materials

FullScreenSeeThrough_01.mat - See-through effect material

ObjectsSelection_01.mat - Object highlighting material

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.5.9f1 Not listed Compatible Compatible
6000.3.2f1 Not listed Not listed Compatible

As listed on the Asset Store.