Concave Collider Lite OFFICIAL SALE

ConcaveColliderLite is a lightweight Unity editor tool for building compound convex MeshColliders from a concave mesh.


Instead of using a single large convex hull (often inaccurate) or a non-convex MeshCollider (best for static geometry), ConcaveColliderLite decomposes your mesh into multiple smaller hull meshes, stores them inside a ScriptableObject asset, and then spawns them as child MeshCollider parts. This approach keeps your object compatible with dynamic Rigidbody physics while providing much better collision fidelity than one hull.


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Typical use cases:

  • Vehicles / car bodies / shells
  • Complex props with holes or curved shapes
  • Interactive debris and pickups
  • Skinned meshes (snapshot bake from SkinnedMeshRenderer)

Core workflow:

  1. Select an object with MeshFilter (or SkinnedMeshRenderer).
  2. Add ConcaveCollider component.
  3. Bake hull meshes into a ConcaveColliderAsset.
  4. Press Apply to spawn compound colliders (CC_Part_* children).
  5. Optional: enable Generate On Awake to apply automatically in Play Mode.

Notes:

  • Apply creates colliders only (physics). To visualize, use Unity Physics Debugger and enable Colliders.
  • For best results, bake from the lowest LOD mesh to reduce convex cooking warnings and improve performance.

The asset includes a demo scene that can be deleted*

All content and objects shown in the images are licensed and officially permitted for use.