Concave Collider Lite View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.2.6 or later
Package size
19.8 MB
Files
21
Favorites
1
Views in the past week
9

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Concave Collider Lite

by AisenCorporation (opens in new tab)

5.0 / 5 · 3 ratings

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A Unity tool that turns a concave mesh into a set of smaller convex hull meshes, stored inside a ScriptableObject asset, then spawns them as a compound MeshCollider.

Price $30.00

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Price history

Last 6 months

USD
Price history for Concave Collider Lite, 6 months Current $30.00; lowest $30.00; highest $30.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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Concave Collider Lite screenshot 1

Concave Collider Lite screenshot 1

About this asset

ConcaveColliderLite is a lightweight Unity editor tool for building compound convex MeshColliders from a concave mesh.

Instead of using a single large convex hull (often inaccurate) or a non-convex MeshCollider (best for static geometry), ConcaveColliderLite decomposes your mesh into multiple smaller hull meshes, stores them inside a ScriptableObject asset, and then spawns them as child MeshCollider parts. This approach keeps your object compatible with dynamic Rigidbody physics while providing much better collision fidelity than one hull.

Documentation | Discord | Email

Typical use cases:

  • Vehicles / car bodies / shells
  • Complex props with holes or curved shapes
  • Interactive debris and pickups
  • Skinned meshes (snapshot bake from SkinnedMeshRenderer)

Core workflow:

  1. Select an object with MeshFilter (or SkinnedMeshRenderer).
  2. Add ConcaveCollider component.
  3. Bake hull meshes into a ConcaveColliderAsset.
  4. Press Apply to spawn compound colliders (CC_Part_* children).
  5. Optional: enable Generate On Awake to apply automatically in Play Mode.

Notes:

  • Apply creates colliders only (physics). To visualize, use Unity Physics Debugger and enable Colliders.
  • For best results, bake from the lowest LOD mesh to reduce convex cooking warnings and improve performance.

The asset includes a demo scene that can be deleted*

All content and objects shown in the images are licensed and officially permitted for use.

From the publisher's Asset Store listing.

Technical details

Features:

  • Editor bake: decomposes a source mesh into multiple hull meshes
  • Stores results in a ScriptableObject: ConcaveColliderAsset
  • One-click Apply spawns a compound of child MeshCollider parts
  • Works with MeshFilter and SkinnedMeshRenderer (snapshot bake)
  • Runtime option: Generate On Awake
  • Bake controls:
    Grid (X/Y/Z) granularity
    Max vertices per hull
    Weld factor (vertex merging)
    Min triangles per part + merge small parts
    Deterministic bake order
    Scale normalization (Auto / Always / Never)
  • Cleanup system: generated parts are marked (safe Clear)
  • Optional: hide generated parts in Hierarchy (HideFlags)

Link to documentation: Offline inside the project (Built-in).

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.2.6f2 Compatible Compatible Compatible Compatible

When importing, you can choose not to import the Demo folder if you don't need the demo scene.

As listed on the Asset Store.