ConcaveColliderLite is a lightweight Unity editor tool for building compound convex MeshColliders from a concave mesh.
Instead of using a single large convex hull (often inaccurate) or a non-convex MeshCollider (best for static geometry), ConcaveColliderLite decomposes your mesh into multiple smaller hull meshes, stores them inside a ScriptableObject asset, and then spawns them as child MeshCollider parts. This approach keeps your object compatible with dynamic Rigidbody physics while providing much better collision fidelity than one hull.
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Typical use cases:
Core workflow:
Notes:
The asset includes a demo scene that can be deleted*
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