| Online Documentation | Full Roguelike Demo Download |
Master Combat Core – Visual Node Graph Framework
Master Combat Core is a powerful, data-driven combat framework designed to help developers build complex, scalable combat systems using an intuitive visual node graph.
Instead of hard-coding combat logic, you design it visually: connect conditions, triggers, math, and actions to create flexible combat behaviors that are easy to understand, debug, and extend.The system is built with performance and architecture in mind, making it suitable for both small indie projects and large, complex games.
Whether you are a beginner looking to build an advanced combat system quickly, or an experienced developer aiming to speed up iteration and maintain clean code, Master Combat Core is designed to fit naturally into your workflow.
- Perfectly compatible with Master Inventory Engine Pro -
Designed with a Data-Driven Mindset
At the core of the framework is a strict separation between data and behavior:
This means combat can be simulated, tested, and executed without relying on scene presence, while still integrating cleanly with GameObjects for presentation, animation, and effects.
Visual Node Graph Combat Logic
The visual graph editor allows you to build combat logic using:
Graphs are fast to iterate, easy to debug with visual debugging tool, and fully reusable across characters, enemies, and effects.
Flexible Entity & Attribute System
Combat data is driven by a robust entity system:
Attributes are evaluated only when accessed, making the system extremely efficient and safe to scale.
Graph-Driven Damage & Effects
Damage, buffs, and debuffs are all graph-based:
Designers can create complex effects such as poison, freeze, lifesteal, critical hits, reflection, and invincibility entirely through graphs.
High Performance by Design
Master Combat Core is built for runtime efficiency:
Even complex damage graphs execute efficiently and scale well with large numbers of entities.
Extensible & Developer-Friendly
The framework is designed to be extended:
Advanced users can extend core behavior via custom root nodes and GraphInstance subclasses.
Included Full Roguelike Demo
The package includes a fully playable roguelike combat demo showcasing:
This demo serves as both a learning resource and a real-world example of how the system scales.
Documentation & Community
Who Is This For?
Master Combat Core – Visual Node Graph Framework gives you the freedom to design advanced combat systems visually, without sacrificing performance, structure, or control.