ScreenshotKit View on Asset Store (opens in new tab)

Package details

Latest version
1.3.4
Last updated
First released
Unity version
6000.0.49 or later
Package size
260 KB
Files
60
Favorites
4
Views in the past week
37

Price tracking

Last checked
Tracked since
Lowest recorded
$14.39 on

Keywords

ScreenshotKit

by daCruz.dev (opens in new tab)

5.0 / 5 · 5 ratings

Ratings by stars
Number of ratings for each star rating
5 stars 5
4 stars 0
3 stars 0
2 stars 0
1 star 0
  • Price drop

Your project needs screenshots, GIFs & video for social. ScreenshotKit closes the gap: one-click capture to clipboard, straight from the Editor to wherever you need. Marketing visuals in seconds.

Discount -3% Previous price $29.00 Price $28.00

Lowest in 6 months

Get 3% off on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for ScreenshotKit, 6 months Current $28.00; lowest $28.00; highest $50.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov Version 1.1.2 released 19 May 2026 v1.1.2 Version 1.1.3 released 8 Jun 2026 v1.1.3 Version 1.2.0 released 25 Jun 2026 v1.2.0 Version 1.3.0 released 2 Jul 2026 Version 1.3.1 released 8 Jul 2026 Version 1.3.2 released 16 Jul 2026 v1.3.2 Version 1.3.3 released 24 Jul 2026 Version 1.3.4 released 21 Aug 2026 v1.3.4

Asset preview

1 / 5

ScreenshotKit screenshot 1

ScreenshotKit screenshot 1

About this asset

Every kind of capture Unity should have shipped with, in one window.

  • Screenshots,
  • transparent PNGs,
  • animated GIFs & image sequences,
  • MP4/WebM video,
  • Compositing-ready Cryptomatte & AOV passes.
  • 360 cubemap capture
  • screenshots straight to the clipboard for easy sharing
  • store-ready screenshot packs (App Store · Google Play · Steam),
  • logo watermarking on every output,
  • audio baked into your video, or not, your choice.
  • Supersampling everywhere 2× / 4× quality on stills, panoramas, sequences & every video mode

Hit a hotkey, done. Built-in, URP, and HDRP. Zero scene setup, no runtime overhead.

New! Video Recording

Record straight to MP4 (H.264) or WebM (VP8 + alpha). Spin a perfectly looping turntable, orbit the camera, or capture live gameplay in Play Mode, with up to 4× supersampling and a memory-flat streaming encoder that handles long takes without blowing up RAM.

  • 4K turnaround of every camera in your scene? One click.
  • Clean alpha for a storefront hero shot? Three alpha modes.
  • Comp in Nuke / Fusion / After Effects? Spec-compliant Cryptomatte EXRs with IDs, depth, normals, and lighting passes.

Just open it and shoot. or don't we do have shortcuts and a scene overlay!

From the publisher's Asset Store listing.

Technical details

Everything from one dockable window (Tools ▸ ScreenshotKit) or the Scene View overlay.

Video Recording!

  • Encode to MP4 (H.264) or WebM (VP8) via Unity's native MediaEncoder. frames are streamed one at a time, so long captures stay memory-flat
  • Three record modes: Camera (live Play Mode), Viewport (Game / Scene View), Turntable
  • Turntable: object-spin or camera-orbit around any target; X / Y / Z axis; seamless loop
  • Cinemachine-aware auto-detects Cinemachine 2.x & 3.x and drives the active virtual camera
  • Audio record the scene's audio straight into the video track (live Camera & Viewport capture)
  • Up to 4× supersampling (turntable) with GPU bilinear downscale for clean edges
  • Transparent WebM, 24 / 30 / 60 / custom fps (≤120), Full / Half / Quarter scale
  • Crash-safe: survives script recompiles & Play Mode exit, always restores moved cameras/objects

Screenshots

  • One-click capture from the active camera, Game View, or Scene View camera
  • Rebindable hotkeys (Ctrl+Shift+S / Ctrl+Shift+Alt+S)
  • Size multiplier up to 8× for crisp 8K+ stills
  • True supersampling (2× / 4×) renders large and downscales for razor-clean edges without changing output size
  • Resolution presets (1080p, 1440p, 4K, Square, Reels) + your own custom presets
  • Store submission presets one-click size packs for the App Store, Google Play & Steam; Capture All exports every required size into per-store folders
  • Batch multi-camera capture add all scene cameras at once, per-camera resolution overrides
  • Copy to clipboard every still lands on the system clipboard for instant sharing
  • 360 Cubemap capture (Mono or stereo (top-bottom) equirectangular panoramas from any camera)

Transparent capture

  • Three alpha modes: Cryptomatte (sharp geometry edges), Post-Process (keeps bloom/flares), Hybrid (both)
  • PNG / TGA output

GIF & image sequences

  • Threaded GIF encoder, stays smooth in Play Mode; loop, 4 quality levels, custom palette, up to 244 fps
  • Auto-Record on Play, live size estimate & encoding progress
  • Image sequences: PNG / JPEG / TGA / EXR, per-frame alpha, per-frame mattes

Cryptomatte / AOV passes (Nuke, Fusion, After Effects, Resolve)

  • Spec-compliant Cryptomatte 1.2.0 multi-layer EXR (MurmurHash3 IDs + manifest)
  • Segmentation by GameObject / Material / Layer Object ID, Material ID, Layer ID, Alpha
  • Render All Layers Separately one transparent cutout per named Unity layer, ready to composite
  • Lighting decomposition: Diffuse, Specular, Reflection, Refraction, Emission, Shadow, AO
  • Data buffers: Normals, Motion Vectors, World Position, Stencil
  • Depth (Linear & Raw) + Lightmap
  • Render passes standalone, or alongside any screenshot/sequence

Workflow

  • Filename templating: prefix/suffix, camera name, timestamp, resolution, auto-sanitised for illegal characters
  • Watermark brand every capture (screenshots, panoramas, sequences & video) with a logo; anchor, opacity, scale & margin
  • Configurable save location + open-folder-after-capture
  • Full runtime C# API (DaCruz.ScreenshotKit) including a drop-in capture component with an in-game hotkey, for photo modes & automated passes

Compatibility

  • Unity 2021.3+
  • Built-in, URP, HDRP (AOV passes need URP for full fidelity; Built-in falls back to a Diffuse render)
  • Editor tool with included runtime API · no third-party dependencies (Cinemachine optional)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.6.0f1 Not listed Compatible Not listed Compatible
6000.0.49f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.