ScreenshotKit

ScreenshotKit is a Unity Editor tool for capturing high-resolution screenshots, animated GIFs, image sequences, and compositing passes. One click in the Scene View overlay gets you a pixel-perfect capture at any resolution, from any camera, without entering Play Mode. Works across Built-in, URP, and HDRP with automatic pipeline detection.


Screenshots Up to 8x base resolution. Layer Mask filtering to isolate elements. Custom presets. PNG, JPG, or EXR export


Transparent + Post-Processing On URP, post-processing normally destroys alpha. ScreenshotKit composites a beauty pass with a separate alpha matte to give you both. Three modes: Cryptomatte, Post-Process, Hybrid. 


GIF & Sequences GIFs from Play Mode up to 244 fps. Image sequences as individual frames with no resolution cap. Per-frame Cryptomatte rendering generates every enabled pass on every frame, organised into subfolders.


18+ Compositing Passes Object ID, Material ID, Layer ID, Shader ID. Depth, Alpha, Lightmap. Diffuse, Specular, Reflection, Refraction, Emission, Shadow, AO. Normals, Motion Vectors, World Position, Stencil. Custom HLSL replacement shaders with automatic scene restore.


Batch & Workflow Multi-camera capture, each with its own beauty and matte set. Scene View overlay, keyboard shortcuts, version-control-friendly settings. Full undo on everything.


Built for

Developers preparing store pages, trailers, and press kits. Technical artists who need render passes without building a custom pipeline. Devlog creators who want GIF clips fast. Studios with compositing pipelines that need EXR and per-frame matte sequences from Unity.


ScreenshotKit removes friction from the capture process, letting you focus on presenting your work at its best.