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Package details
- Latest version
- 1.2
- Last updated
- First released
- Unity version
- 6000.0.42 or later
- Package size
- 2.9 MB
- Files
- 65
- Favorites
- 4
- Views in the past week
- 6
Price tracking
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- Lowest recorded
- $5.00 on
Keywords
Digital Rain Material
DigitalRainMaterial is a shader material that creates a Matrix-style digital rain effect. It uses atlas-based characters and supports adjustable speed, scale, color, and emission.
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Price history
Last 6 months
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Digital Rain Material screenshot 1
About this asset
DigitalRainMaterial is a customizable shader material that generates a Matrix-style digital rain effect by simply assigning it to a UV-mapped object.
It is designed as a material-only solution, requiring no scripts or additional GameObjects.
Key features include:
Atlas-Based Characters
Characters are rendered using a texture atlas, allowing flexible visual styles ranging from retro terminals to cyberpunk and abstract data streams.
Visual Customization
Control character scale, scrolling speed, character color, background color, and emission intensity directly from the material properties.
Material-Only Workflow
The effect is fully contained within a single material. Apply it to meshes such as planes, cubes, or custom geometry without modifying your scene structure.
Stylized Digital Effects
Supports a variety of looks, including clean data flows, glitch-like motion, and atmospheric sci-fi backgrounds through parameter adjustments.
Ideal for sci-fi scenes, background visuals, environmental effects, cyberpunk environments, and stylized data representations.
Lightweight, flexible, and easy to integrate into any Unity project.
From the publisher's Asset Store listing.
Technical details
Supported Unity Versions:
Tested on Unity 6.x
Earlier versions have not been tested
Supported Render Pipelines:
Universal Render Pipeline (URP)
Included Assets:
・Sahder × 1(Shader Graph)
・Scene × 1 (Demo Scene, URP only)
・FBX Model × 1
・Materials × 24
Texture Styles × 16
Visual Styles × 8
・Texture × 17
Shader Type:
Custom Shader Graph shader
Material-only workflow (no scripts required)
Mesh Requirements:
Requires meshes with valid UV coordinates
UVs are used to correctly map the character atlas texture
Textures:
Characters are rendered using atlas textures
Atlas images are created using commercially usable fonts
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.42f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.