Digital Rain Material View on Asset Store (opens in new tab)

Package details

Latest version
1.2
Last updated
First released
Unity version
6000.0.42 or later
Package size
2.9 MB
Files
65
Favorites
4
Views in the past week
6

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Digital Rain Material

by Rebush (opens in new tab)

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DigitalRainMaterial is a shader material that creates a Matrix-style digital rain effect. It uses atlas-based characters and supports adjustable speed, scale, color, and emission.

Price $5.00

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Price history

Last 6 months

USD
Price history for Digital Rain Material, 6 months Current $5.00; lowest $5.00; highest $5.00 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov Version 1.2 released 15 Jun 2026 v1.2

Asset preview

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Digital Rain Material screenshot 1

Digital Rain Material screenshot 1

About this asset

DigitalRainMaterial is a customizable shader material that generates a Matrix-style digital rain effect by simply assigning it to a UV-mapped object.

It is designed as a material-only solution, requiring no scripts or additional GameObjects.

Key features include:

Atlas-Based Characters

Characters are rendered using a texture atlas, allowing flexible visual styles ranging from retro terminals to cyberpunk and abstract data streams.

Visual Customization

Control character scale, scrolling speed, character color, background color, and emission intensity directly from the material properties.

Material-Only Workflow

The effect is fully contained within a single material. Apply it to meshes such as planes, cubes, or custom geometry without modifying your scene structure.

Stylized Digital Effects

Supports a variety of looks, including clean data flows, glitch-like motion, and atmospheric sci-fi backgrounds through parameter adjustments.

Ideal for sci-fi scenes, background visuals, environmental effects, cyberpunk environments, and stylized data representations.

Lightweight, flexible, and easy to integrate into any Unity project.

From the publisher's Asset Store listing.

Technical details

Supported Unity Versions:

Tested on Unity 6.x

Earlier versions have not been tested

Supported Render Pipelines:

Universal Render Pipeline (URP)

Included Assets:

・Sahder × 1(Shader Graph)

・Scene × 1 (Demo Scene, URP only)

・FBX Model × 1

・Materials × 24

Texture Styles × 16

Visual Styles × 8

・Texture × 17

Shader Type:

Custom Shader Graph shader

Material-only workflow (no scripts required)

Mesh Requirements:

Requires meshes with valid UV coordinates

UVs are used to correctly map the character atlas texture

Textures:

Characters are rendered using atlas textures

Atlas images are created using commercially usable fonts

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.42f1 Not listed Compatible Not listed

As listed on the Asset Store.