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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.3.6 or later
- Package size
- 457 KB
- Files
- 17
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- 29
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- 27
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Keywords
LOWPO: Elf Free Sample
A performance-ready trio of Low-Poly Elves (Classic, Fire, & Ice) with elemental weapons. Optimized with a single texture atlas for mobile and top-down games.
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Last 6 months
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LOWPO: Elf Free Sample screenshot 1
About this asset
Get the full LOWPO Fantasy Pack
Elf, Fire Elf, and Ice Elf, each with a unique weapon.
Perfect for:
- Genres: Fantasy RPGs, RTS, Tower Defense, and Adventure games.
- Platforms: Mobile (Android/iOS), VR/AR, and PC.
- Style: Stylized, low-poly, and colorful "artistic choice" aesthetics.
Key Features:
- 3 Elf: Elf,Fire Elf and Ice Elf
- 3 Weapons Included: Steel Sword, Magma Staff, and Crystal Spear.
- Single Texture Workflow: One 512x512 texture for all 6 assets—perfect for batching!
- Humanoid Rigging: Compatible with Unity's Humanoid animation system (hands—no finger bones).
Technical Note (URP):
This package is configured for URP. Materials are pre-assigned using URP shaders to ensure a "plug-and-play" experience. If you are using a different render pipeline, simply update the materials to your desired shader.
From the publisher's Asset Store listing.
Technical details
- Number of textures: 1
- Texture dimensions: 512 x 512
- Minimum polygon count: ~120 (Weapons)
- Maximum polygon count: ~4,000 (Fire Elf)
- Number of meshes/prefabs: 6 Meshes / 6 Prefabs
- Rigging: Yes
- Animation count: 0
- Animation type list: None (Humanoid compatible)
- UV mapping: Yes
- LOD information: No
- Types of materials: URP
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.6f1 | Not listed | Compatible | Not listed |
Render Pipeline Compatibility:
- Universal Render Pipeline (URP): Fully Supported (Out-of-box).
- Built-in & HDRP: Not natively supported (Materials will appear pink/magenta). To use in these pipelines, simply create a new material using the respective pipeline's "Lit" shader and re-assign the provided texture.
As listed on the Asset Store.