Stop fighting with texture seams.
QuickTile Studio eliminates the tedious back-and-forth of making textures seamless in external applications. Drop in any material, tweak parameters with instant visual feedback, and export production-ready tileable textures—all without leaving Unity.
How It Works
QuickTile Studio uses a 2x2 mirrored quad technique that mathematically guarantees perfect edge matching. Unlike edge-blending or stamping methods that can produce artifacts, mirror-symmetry ensures pixels always align perfectly when tiled.
Workflow
1. Select a material from your project or scan an entire folder
2. Adjust tiling, offset, and rotation to shape your seamless pattern
3. Randomize parameters (with optional locking to preserve values you like)
4. Preview with 0-3 tiling rings to verify seamlessness
5. Export to a sprite-ready PNG with automatic import settings
Who Is This For?
- 2D Game Developers creating backgrounds, terrain, or environmental textures
- Indie Teams who need rapid texture iteration without dedicated artists
- Level Designers building tile-based worlds
- Anyone tired of Photoshop/Krita round-trips for tileable textures
Customization & Flexibility
- Works with any material—photorealistic, stylized, hand-painted, or procedural
- Genre-agnostic: pixel art platformers, atmospheric horror, fantasy RPGs, sci-fi environments
- Full source code included for advanced customization
- JSON export/import preserves exact configurations for reproducible results and version control
Render Pipeline Support
Includes materials for both Built-in Render Pipeline and Universal Render Pipeline (URP). Simply import the included URP materials package if needed.