Folder Remarks View on Asset Store (opens in new tab)

Package details

Latest version
1.2
Last updated
First released
Unity version
2021.3.45 or later
Package size
261 KB
Files
7
Favorites
9
Views in the past week
6

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Folder Remarks

by MBS Studio (opens in new tab)

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Downloaded too many assets? Forgot what those vague folder names mean? Simply drag them into this list and add a quick note. A lightweight, stress-free way to label your project.

Price Free

Get it free on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Folder Remarks, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

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Folder Remarks screenshot 1

Folder Remarks screenshot 1

About this asset

💢 "What is this folder inside Plugins?"

😫 "Which asset pack contains the trees I liked?"

We have all been there. You download amazing tools and art packs from the Asset Store, but a few weeks later, your Project window becomes a maze of confusing folder names.

Folder Remarks is a chill, lightweight utility designed to solve this specific headache. It acts like a Sticky Note for your directories.

Just drag that confusing folder into the list and type: "This is the Water Shader," or "Don't delete this, used in Level 2."

Solve the Mystery:

No more clicking through folders trying to guess what's inside. Label them once, remember them forever.

Asset Store Companion:

Perfect for organizing the dozens of plugins, SDKs, and art packs you've imported but lost track of.

One-Click Ping:

Click your note, and it instantly highlights the folder in the Project view. Navigate instantly.

Super Lightweight:

It’s just a simple Editor Window. No background processes, no runtime code, no bloat.

Clean & Simple:

A minimalist tool that does one thing and does it well. Keeps your mind clear.

🎯 Design Philosophy: Why a separate list window?

You might ask: "Why not just show the remarks directly on the folders in the Project view?"

Maximum Compatibility:

By keeping the UI separate, we ensure zero conflicts with other popular folder-coloring or UI-beautification plugins.

The "Inventory" Strategy (Most Important):

If remarks were just attached to folders, they would still be hidden inside hundreds of other directories. You would have to scroll through your entire project to find them.

Folder Remarks is designed to be a Manifesto of your tools.I created this because I often wasted weeks coding a feature, only to realize months later that I had already downloaded a high-quality asset that did exactly that—it was just hiding in a folder I forgot about. This tool brings those "hidden gems" out of the shadows and into a centralized list, ensuring you actually use the tools you possess.

Support

Documentation | Discord | Email

🎁 Free & Helpful

I made this tool because I needed it for my own projects, and I decided to share it for free.

If you enjoy the efficiency of Folder Remarks, check out my premium tools designed to speed up your level design and hierarchy management:

❤️ Dynamic Particle Preview | VFX Browser - Real-time Dynamic Thumbnails

Possibly the only VFX Browser on the Asset Store that supports real-time thumbnail playback for Particle Systems and VFX Graphs.

💜 Quick Drag & Drop | Level Placer - 10x your level design speed

Are you tired of wasting 50% of your time clicking through deep folder hierarchies just to find one rock or tree? Level Placer is designed for one purpose: To make Level Design 10x Faster.

💚 Root Select Locker - Stop selecting child objects by mistake

Are you tired of accidentally selecting a door handle when you meant to move the whole house? Or dragging a child mesh instead of the character root? Root Select Locker is a lightweight, editor-only workflow tool designed to solve the most frustrating part of level design: Accidental Child Selection.

From the publisher's Asset Store listing.

Technical details

  • Compatibility: Unity 2019, 2021, 2022, 2023, Unity 6.
  • Render Pipeline: Compatible with Built-in, URP, and HDRP.
  • Performance: Zero runtime overhead. The script only runs in the Editor.
  • Source Code: Full C# source code included.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2021.3.45f2 Compatible Compatible Compatible Compatible

As listed on the Asset Store.