🔫 H_RenderObjectsCustomPass (HDRP)
URP Render Objects — Now Properly Available in HDRP
FPS viewmodel rendering in HDRP — done the right way.
Aren’t you tired of having to scale the weapon down in your first person shooter so it doesn’t clip into the environment — and then living with:
❌ Huge, incorrect shadows
❌ Inaccurate lighting because the gun is no longer at real scale
Or have you tried HDRP Custom Passes, only to still get:
❌ Ambient Occlusion leaking through your gun
❌ Contact shadows leaking through your gun
Or worse… using an overlay camera, which we all know is overkill in HDRP.
H_RenderObjectsCustomPass has you covered.
✅ The Solution
This asset is the HDRP equivalent of URP’s Render Objects, built using HDRP Custom Passes.
It allows you to:
All with an HDRP-native, production-ready workflow.
🌑 AO Control + Self AO (Mimic)
One of the biggest HDRP FPS problems is environment AO bleeding onto foreground objects.
H_RenderObjectsCustomPass solves this by providing:
Unity does not provide SSAO for custom-pass-only objects, so this asset includes:
Result: clean depth, readable shapes, and accurate lighting.
🎯 FPS-Focused Features
📍 See for yourself:
Download demo here.
🛠️ Easy Setup
No complex HDRP gymnastics.
✔ Just drag the Custom Pass prefab into your scene
✔ Hook up your Field of View
✔ You’re good to go
Designed to feel as close as possible to URP’s Render Objects, but fully HDRP-native.
Developed and Tested in Unity 6+.
🧨 Battle Tested in Production
Used in Projekt Z: Beyond Order
Built and used alongside professional HDRP tools like HSM
This is shipping code, not a tech demo.
Save yourself the trouble of creating your own, fighting HDRP edge cases, and endless wall hitting.
H_RenderObjectsCustomPass is battle-tested in production, works flawlessly with upscalers (DLSS/FSR/STP), does not conflict with post-processing, and integrates cleanly into existing HDRP pipelines. Just drag, configure, and ship.
💬 Support & Community
Need help or have suggestions?
📩 Email: assetsupport@hypergamey.studio
💬 Discord (fast & friendly support): https://discord.gg/4UB6x2bVge