Stylized Unlit Rimlight shader View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.2.9 or later
Package size
3.9 MB
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26
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Stylized Unlit Rimlight shader

by Zyons64 (opens in new tab)

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Stylized Rimlight Unlit Shader for Unity 6 URP. Replicates the clean Pokémon-style toon look. Includes dynamic rim lighting, shadow saturation, and easy setup. Perfect for stylized/cel-shaded games.

Price $4.99

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Price history for Stylized Unlit Rimlight shader, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

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Stylized Unlit Rimlight shader screenshot 1

Stylized Unlit Rimlight shader screenshot 1

About this asset

Bring your models to life with a clean, vibrant aesthetic. This shader is designed to replicate the high-end toon-shading seen in modern titles like the latest Pokémon games, offering a professional Cel-Shaded look with high customizability.

It is perfectly suited for RPGs, Platformers, or any project requiring a stylized, anime, or cartoon-style art direction.

Key Features:

  • Dynamic Rim Lighting: A rim light that reacts to the direction of your Main Directional Light.
  • Advanced Shadow Control: Adjust shadow saturation, opacity, and color for unique visual effects.
  • Normal Map Support: Toggle between flat surfaces or detailed lighting that respects your model's normals.
  • Unity 6 Optimized: Built from the ground up for URP and the new Render Graph system.

Customizable Parameters:

RIMLIGHT --------------------------------------------

  • Rimlight Color: Set your preferred rim color.
  • Rim Power & Range: Control the thickness and coverage area.
  • Rim Threshold & Absent: Fine-tune the intensity and border sharpness.
  • Flat Surface?: Toggle normal map influence on the rim.
  • Smooth Edge: Adjust the falloff of the rim light.

SHADOW ---------------------------------------------

  • Remap 1 & 2: Create perfect "hard" or "soft" toon shadows.
  • Saturating Shadow Color: Control how much the shadow color pops.
  • Shadow Color & Opacity: Full control over shadow density and tint.

Setup:

  1. Create a new Material.
  2. Select: Shader Graphs / RimLightUnlit.
  3. Assign to your mesh and enjoy!

Requires Universal Render Pipeline (URP). Developed for Unity 6.

From the publisher's Asset Store listing.

Technical details

  • 1 Shader Graph: High-performance Unlit Rimlight Shader.
  • Customizable Parameters: Full control over Rimlight (Color, Power, Range, Threshold, Smoothness) and Shadows (Remap, Saturation, Color, Opacity).
  • Lighting Support: Dynamically reacts to the Main Directional Light direction.
  • Normal Map Integration: Support for normal maps with a toggle for flat-surface rendering.
  • Documentation Included: Comprehensive PDF guide for setup and parameter reference.
  • Optimization: Unlit-based logic for high performance on all platforms (Mobile, PC, Console).
  • Pipeline: Designed specifically for Universal Render Pipeline (URP).
  • Compatibility: Built and tested for Unity 6 and the new Render Graph system.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.2.9f1 Not listed Compatible Not listed
  • Pipeline: Exclusively for URP. May will be not compatible with Built-in or HDRP.
  • Unity Version: Optimized for Unity 6 (6000.0+). May not work in older versions due to new Shader Graph nodes.
  • Setup: Ensure a URP Asset is assigned in Graphics Settings. Fully compatible with the new Unity 6 Render Graph.
  • Usage: Ideal for stylized/toon projects.

As listed on the Asset Store.