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- 2022.3.62 or later
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TelemetryX - Runtime Diagnostics Suite
TelemetryX is a runtime diagnostics suite for Unity builds, offering scene inspection, profiler metrics, console logs, streaming and report export with session based monitoring via external dashboard.
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TelemetryX - Runtime Diagnostics Suite screenshot 1
About this asset
TelemetryX is a Runtime Diagnostics dashboard that delivers structured diagnostic data directly from Unity builds. It enables platform-independent monitoring across Games, AR, VR, WebGL, and other Unity-based applications.
Unlike editor-only tools, TelemetryX operates inside runtime builds. This allows developers and QA teams to inspect, monitor, and analyze applications in real-world deployment environments through a secure external dashboard.
Key Features:-
Live Scene Inspector
Inspect runtime scene hierarchies, GameObjects, components, and public field values in real time.
Profiler Metrics
Monitor essential performance data through real-time visual graphs, including:
- FPS and frame timing
- CPU and GPU usage
- Memory allocation and garbage collection
- Rendering and physics statistics
- Network and system metrics
Console Logs
View runtime logs, warnings, and errors with filtering, search functionality, and expandable stack traces.
Live Streaming
Stream live gameplay video with audio from the running build to the external dashboard. Adjustable streaming quality helps optimize performance and network usage, enabling real-time observation and debugging.
Export Reports
Export inspector data, performance metrics, and console logs into structured Excel reports for offline analysis and team sharing.
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Runtime Sessions and Security
- Each build generates a unique session ID for independent tracking
- Secure dashboard access using Firebase-based authentication
- Session approval workflow with session history for reconnection and review
Diagnostics Control
- Enable or disable diagnostics using configurable toggles
- External dashboard can be built once via the Editor tool and rebuilt as needed
- Option to fully disable diagnostics in production builds
- Feature-level controls to minimize runtime overhead
Remote Connectivity
TelemetryX can run both locally and remotely:
- Works over local networks for fast, direct connections
- Supports STUN and TURN networking, allowing remote access even across different networks
- Enables developers to monitor builds from anywhere without complex setup
Architecture and Extensibility
- Built on a scalable, modular architecture
- Designed for future expansion with additional telemetry features
- Suitable for long-term and evolving projects
Why TelemetryX?
- Designed specifically for runtime builds
- No Unity Editor attachment required
- Secure, session-based diagnostics workflow
- Centralized external dashboard
- Optimized for performance and scalability
From the publisher's Asset Store listing.
Technical details
Supported Platforms
Cross-platform ready — any Unity-supported build can be diagnosed from the very first launch, with no Unity Editor dependency.
Diagnostics work on real devices and real users, not just in development environments.
Unity Version Compatibility
- Unity 2022 LTS or newer.
- LTS versions recommended for best stability and performance.
System Architecture
TelemetryX is built on a modular, runtime-first diagnostics architecture designed specifically for production environments.
Core Components
- Lightweight runtime diagnostics agent embedded directly into Unity builds.
- External desktop dashboard application for real-time inspection and analysis.
- ScriptableObject-based configuration system for flexible setup and control.
- Session-based telemetry pipeline for structured and isolated diagnostics sessions.
This architecture ensures diagnostics function outside the Unity Editor, on live builds and deployed applications.
Networking & Communication
- Diagnostics data and live streaming are transmitted using a WebRTC-based communication layer.
- Efficient real-time, low-latency data streaming between Unity builds and the external dashboard.
- Session-based communication model ensures clean data separation between multiple running builds.
- Optimized message batching, throttling, and serialization for network efficiency.
Extensibility & Scalability
- User-defined data collectors.
- Designed with long-term scalability in mind.
- Easily extensible with new performance metrics & custom telemetry channels.
- Modular subsystems allow selective feature enablement based on project needs.
Performance & Safety Considerations
- Optimized data polling intervals to minimize runtime overhead.
- Minimal garbage collection allocations.
- Optional feature toggles for full control over performance cost.
- Thread-safe and async-safe data handling.
- Diagnostics system can be completely disabled at runtime when not required.
Intended Use Cases
- Runtime debugging on real devices.
- Performance profiling outside the Unity Editor.
- QA testing and validation.
- Remote gameplay observation.
- Diagnostics reporting and performance analysis in production builds.
What’s Included
- Runtime diagnostics system.
- Configuration assets.
- Example setup and sample scenes.
- User manual documentation.
Support & Maintenance
- Developed and maintained by an indie developer.
- Documentation included.
- Updates and improvements provided based on user feedback.
- Long-term focus on stability, extensibility, and professional tooling standards.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2022.3.62f3 | Compatible | Compatible | Compatible | Compatible |
TelemetryX – Runtime Diagnostics Suite is independent of render pipelines and works with all Unity render pipelines, including Built-in, URP, and HDRP.
Originally developed using Unity 2022.3.62f3 (LTS) and tested on Unity 6 LTS versions.
As listed on the Asset Store.