LumiBrush View on Asset Store (opens in new tab)

Package details

Latest version
1.3.13
Last updated
First released
Unity version
6000.2.10 or later
Package size
320.8 MB
Files
108
Favorites
131
Views in the past week
28

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$19.50 on

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LumiBrush

by LindstromArt (opens in new tab)

5.0 / 5 · 4 ratings

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Design cinematic lighting by painting and placing sprites.

Price $39.00

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Price history

Last 6 months

USD
Price history for LumiBrush, 6 months Current $39.00; lowest $19.50; highest $39.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov Version 1.3.6 released 8 May 2026 v1.3.6 Version 1.3.7 released 17 Jun 2026 v1.3.7 Version 1.3.8 released 30 Jul 2026 v1.3.8 Version 1.3.9 released 26 Aug 2026 v1.3.9 Version 1.3.10 released 2 Oct 2026 v1.3.10 Version 1.3.11 released 8 Oct 2026 Version 1.3.12 released 9 Oct 2026 Version 1.3.13 released 26 Oct 2026 v1.3.13

Asset preview

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LumiBrush screenshot 1

LumiBrush screenshot 1

About this asset

Artists and developers can quickly create cinematic, stylized, or atmospheric lighting without complex lighting setups.

Inspired by lighting design techniques used in visual development and concept art, LumiBrush brings a painting & sprite based workflow to lighting in Unity.

How it works:

You control where light appears by painting and positioning sprites.

LumiBrush generates a dynamic light cookie for directional lights and spotlights.

The system works in two main ways:

  • Light Sprites
  • Light Painting.

Light Sprites:

  • Light sprites can be moved, animated, or attached to objects
  • They can use textures, colors and different blend modes
  • Multiple sprites can be combined to build complex lighting shapes
  • Lighting updates in real time

Light Painting:

  • A painting surface is created (plane or generated mesh based on scene topology)
  • Brush strokes paint vertex colors on the mesh
  • You can paint with different colors and intensity (Colors doesn't work for Butil in RP)
  • These vertex colors are rendered to the dynamic light cookie texture

Light Baking:

  • Light baking can be done in Built in render pipeline and URP.
  • Light baking doesn't support using different colors
  • No support for light baing in HDRP right now.

Performance:

LumiBrush works by generating one dynamic light cookie texture for each light.

Runtime cost consists mainly of:

- A render pass that generates the cookie texture

- Scene objects used for light sprites or paint meshes

- No additional real-time lights are required.

Lumibsurh is perfect for:

  • Atmospheric environments
  • Stylized lighting
  • Cinematic storytelling
  • Rapid lighting iteration
  • Prototyping scene mood and composition

Whether you are prototyping or polishing your final look, LumiBrush turns lighting into a fast, creative process instead of a technical chore.

From the publisher's Asset Store listing.

Technical details

  • Paint and position light textures directly in the Scene View
  • Generate dynamic directional light cookies at runtime
  • Paint lighting using vertex color brushes
  • Place light sprites and textures to shape lighting
  • Animate light sprites for moving light effects
  • Attach light elements to gameplay objects
  • Supports colored light and grayscale bake modes
  • Compatible with Built-in Render Pipeline (doesn't support colors), URP, and HDRP
  • Includes editor tools, demo scenes, and setup utilities

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.5.0b11 Compatible Compatible Compatible
6000.3.22f1 Compatible Compatible Compatible
6000.2.10f1 Compatible Compatible Compatible

As listed on the Asset Store.