Artists and developers can quickly create cinematic, stylized, or atmospheric lighting without complex lighting setups.
Inspired by lighting design techniques used in visual development and concept art, LumiBrush brings a painting & sprite based workflow to lighting in Unity.
How it works:
You control where light appears by painting and positioning sprites.
LumiBrush generates a dynamic light cookie for directional lights and spotlights.
The system works in two main ways:
Light Sprites:
Light Painting:
Light Baking:
Performance:
LumiBrush works by generating one dynamic light cookie texture for each light.
Runtime cost consists mainly of:
- A render pass that generates the cookie texture
- Scene objects used for light sprites or paint meshes
- No additional real-time lights are required.
Lumibsurh is perfect for:
Whether you are prototyping or polishing your final look, LumiBrush turns lighting into a fast, creative process instead of a technical chore.