Universal Faked Leaderboard with Bots Activity View on Asset Store (opens in new tab)

Package details

Latest version
1.0.1
Last updated
First released
Unity version
2021.3.44 or later
Package size
2.7 MB
Files
48
Favorites
5
Views in the past week
4

Price tracking

Last checked
Tracked since
Lowest recorded
$10.00 on

Keywords

Universal Faked Leaderboard with Bots Activity

by Dincrid Games (opens in new tab)

No ratings yet

Offline Casual Fake Leaderboard for Unity 3d with bots activity, smooth animations. Mobile optimization. Easy API and Implement. No internet/real people required. 1000+ player support. Auto Save

Price $20.00

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Universal Faked Leaderboard with Bots Activity, 6 months Current $20.00; lowest $20.00; highest $20.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov Version 1.0.1 released 25 May 2026 v1.0.1

Asset preview

1 / 7

Universal Faked Leaderboard with Bots Activity screenshot 1

Universal Faked Leaderboard with Bots Activity screenshot 1

About this asset

Attention! Video demonstaration of API uses Casual Skin and Function Runner which is not included with this package. 

Casual Skin will be available soon as separate package.

FakeLeaderboard (Universal Skin) is a lightweight, offline leaderboard system for Unity mobile games. No internet or real players required — bots simulate a competitive ranking experience with smooth animations. Perfect for hyper-casual, arcade, and idle games where instant feedback motivates players.

Fully customizable UI: edit sprites and layout directly in Unity, or purchase premium skins from our Asset Store publisher page. Optimized for mobile with object pooling — handles 1000+ entries smoothly on low-end devices. All data stored locally (player name in PlayerPrefs, scores in persistent file).

Ideal for:

  • Hyper-casual & arcade games needing instant social proof
  • Games without backend infrastructure
  • Prototypes requiring quick leaderboard integration
  • Titles targeting emerging markets with unstable connectivity

Setup in seconds: drag the prefab onto your Canvas and start modifying scores via simple API calls. GUI interface bounds can be easly edited

From the publisher's Asset Store listing.

Technical details

-Used in real mobile project "Laser Slasher". Self created and tested on android and Ios devices

-For good optimization used:

  • Internal pool system and LoopScrollRect (Handles even 500-1000+ players in Leaderboard). It's creating and reusing only visible positions on the fly
  • Sprites and Default Shaders
  • Zero dependencies: Works offline — no backend, SDKs, or internet required
  • Mobile-optimized: Object pooling and UI recycling for 60 FPS on low-end devices
  • Scalable: Smooth performance with 1000+ leaderboard entries
  • Bot system: Auto-generated opponents with unique nicknames and dynamic scoring
  • Queue-based animations: Sequential score updates with smooth visual feedback (skippable via API)
  • Data safety: Auto-saves final state on app close — no data loss during animations
  • Multiple boards: Create separate leaderboards (daily/weekly/all-time) via unique IDs
  • Simple API: Intuitive methods like AddScoreToPlayer(), AddScoreToNearBot(), FocusPlayer()
  • Storage: Player name → PlayerPrefs; Scores/positions → save file in Application.persistentDataPath
  • Customizable UI: Edit sprites, fonts, and layout directly in Unity Canvas
  • Drag & drop setup: Single prefab integration — no coding required for basic use
  • Unity 2021.3+ compatible: URP/HDRP support via standard UI Toolkit
  • Offline Documentation
  • Example scene

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.49f1 Compatible Compatible Compatible Compatible
2021.3.44f1 Compatible Compatible Compatible Compatible

-Uses TextMeshPro

-Works with Unity 2021 and above

-Offline Documentation

-Example scene

-Used in mobile project "Laser Slasher". Self created and tested on android and Ios devices

-For good optimization used:

  • Internal pool system and LoopScrollRect (Handles even 500-1000+ players in Leaderboard). It's creating and reusing only visible positions on the fly
  • Sprites and Default Shaders

As listed on the Asset Store.