FakeLeaderboard is a lightweight, offline leaderboard system for Unity mobile games. No internet or real players required - bots simulate a competitive ranking experience with smooth animations. Perfect for hyper-casual, arcade, and idle games where competition and instant feedback motivates players.
Features:
2 methods integration to your LevelManager (example class and object provided)
Fully customizable UI
Edit sprites (PSD provided)
Built in Gradients to choose from
Set Layout size
Optimized for mobile with object pooling: handles 1000+ entries on mobile devices.
All data stored locally (player name in PlayerPrefs, scores in persistent file).
Documentation and Example Scene
Ideal for:
Easy Setup: drag the prefab onto your Canvas and start modifying scores/bots behaviour via simple API calls
Or simply call 2 methods in your LevelManager script with existing bots behaviour.
API is intuitive and easy, well documented
Requirements:
Uses Text Mesh Pro which will be installed on asset importing (will ask permition)