Water 2D Tool

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GPU Based Ripple Water:

  • Ripple waves simulation.
  • Dynamic water size with no ripple stretching.
  • Ambient waves.
  • Dynamic obstructions.
  • Texture obstructions.
  • Create texture obstructions inside Unity.
  • Ripple sources.
  • Rain simulation.
  • Large water areas.
  • Height animation.

Other Features:

  • Water prefabs.
  • Collider layer mask.
  • Ray cast based character controllers can generate ripples now.
  • On exit player ripple, particle system and sound effect.
  • Manually generate ripples by calling GenerateRippleAtPosition().
  • 2D and 2.5D water.
  • Water flow.
  • The water size can be changed in the editor using 4 handles.
  • Physics based buoyant force.
  • Linear buoyant force.
  • Water animation.
  • Constant water area.
  • Water displacement by objects.
  • Idle waves.
  • Texture tiling.
  • Support for 2D and 3D colliders.

NOTES:

- Water 2D Tool buoyancy works only with dynamic objects and physics based character controllers.

- Water objects rotation not supported.