Why use a tiled system?
True Modularity
These tiles have identical edge vertex position and normals which allows for seamless snapping. Two height levels are supported for the creation of a vast array of terrain topography.
Included
Customisation
The main shader has been built with customisation at it's core. You can swap out cliff, ground and debris textures and adjust per tile specific maps, such as AO contrast and normal details.
Changes to the master material will permeate down to the child materials, making it easy to change all tiles and all LODs simultaneously.
Performance
All tiles within a biome use the same material, which allows for performance enhancing static batching.
All tiles have 3 LOD levels implemented.
The custom shader has options to turn off tri-planer mask and normal mapping per LOD.
Limitations
Note this asset is not a terrain sculptor or biome generator. It does not include tools for placing foliage or other detail items.
The default state of the asset does not allow for painting of terrain. Although this is possible when combined with other plug-ins.