Solid CSG OFFICIAL SALE

Solid CSG uses a stencil-based rendering approach to create the illusion of depth cut-outs, without making any permanent changes to your meshes.


Because everything is handled on the GPU, it is fast for procedural and dynamically changing depth effects.


Create depth cut-outs without the performance costs of real CSG or mesh booleans.


Handles cross-sectional intersections and overlaps unlike regular see-through shaders on the asset store.


Features

  • Works in both editor and runtime
  • Zero compute
  • Fast and dynamic depth effect
  • Supports multiple overlapping volumes
  • No permanent mesh modification
  • Runs entirely on the GPU
  • Stable on mobile and low-end devices
  • No mesh corruption, precision errors, or boolean artifacts
  • Shaders are easily customizable
  • Easy setup and documentation

Note*

  • Uses a multi-pass stencil setup as required by the effect.
  • Designed for visual depth, not physical geometry changes.
  • Demo was made with combination of simple shapes; cube, spheres, cylinders, and prisms.
  • Some overlaps may require more shader passes. This package tries to keep things simple.

If you want to find out more, please reach out @ Support