BO VFX Physics View on Asset Store (opens in new tab)

Package details

Latest version
1.0.1
Last updated
First released
Unity version
6000.4.9 or later
Package size
3.9 MB
Files
113
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BO VFX Physics

by Carrion-Crow (opens in new tab)

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GPU-accelerated physics for Unity VFX Graph. Simulate 1M+ particles with environment collisions and inter-particle interactions. Zero CPU overhead. Perfect for sparks, rain, debris, swarms, and fluids

Price $59.99

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Price history

Last 6 months

USD
Price history for BO VFX Physics, 6 months Current $59.99; lowest $59.99; highest $59.99 in this period. $0 $50 $100 Jul Aug Sep Oct Nov Version 1.0.1 released 11 Jun 2026 v1.0.1

Asset preview

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BO VFX Physics screenshot 1

BO VFX Physics screenshot 1

About this asset

VFX Physics is an advanced particle physics simulation tool designed specifically for Unity's Visual Effect Graph. It adds realistic environment collisions and inter-particle interactions that run entirely on the GPU, enabling you to create complex physical behaviors without sacrificing performance.

What makes VFX Physics unique:

  • Built from the ground up for Unity 6000.0+ and VFX Graph
  • No coding required — configure everything through familiar VFX parameters
  • Automatic buffer management with dynamic capacity scaling
  • Spatial hashing grid optimization for fast neighbor searches
  • Supports Box, Sphere, Capsule, Mesh (with custom BVH), and Plane colliders
  • Swept collision detection prevents tunneling on fast-moving particles

Perfect for:

  • Sparks, embers, and fire debris
  • Rain, snow, and hail
  • Swarms, flocks, and crowd simulation
  • Fluid-like particle behaviors
  • Explosions and destruction effects
  • Industrial simulations (conveyor belts, hoppers, sorting)

What's included:

  • BoPhysicsSpawner component for VFX Graph integration
  • BO_WorldColliders_Block subgraph for environment collisions
  • VFX_BO_ApplyParticleInteractions block for particle-to-particle physics
  • Complete sample scene with example effects
  • Multi-language documentation (EN, RU, JA, KO, ZH-CN)

All parameters are exposed as VFX properties, making it easy to connect to your existing VFX graphs. Debug tools help you visualize collider detection, grid distribution, and particle behavior directly in the Scene view.

From the publisher's Asset Store listing.

Technical details

Key Features:

  • GPU-Accelerated Simulation — Zero CPU overhead, supports 1M+ particles
  • Environment Collisions — Box, Sphere, Capsule, Mesh (BVH), Plane/Quad support
  • Inter-Particle Physics — Collision response, bounce, friction, attraction, repulsion
  • Spatial Hashing Grid — Optimized neighbor search with configurable cell size
  • Swept Collision Detection — Prevents tunneling on fast particles
  • Automatic Sleep System — Particles below velocity threshold skip calculations
  • Dynamic Buffer Management — Capacity scales with alive particle count
  • Debug Visualization — Real-time collider gizmos, grid cell coloring, scan radius

Technical Specifications:

  • Unity Version: 6000.0.0f1 or higher
  • Render Pipeline: URP, HDRP (VFX Graph required)
  • Platform: Windows, macOS, Linux (GPU with compute shader support required)
  • API Compatibility: .NET Standard 2.1
  • Dependencies: Visual Effect Graph package (built-in)

Performance Guidelines:

  • 10K–100K particles: BO_GridCellSize 0.05–0.1, BO_MaxGridSteps 32–48
  • 100K–500K particles: BO_GridCellSize 0.08–0.12, BO_MaxGridSteps 48–64
  • 500K–1M+ particles: BO_GridCellSize 0.12–0.16, BO_MaxGridSteps 64–96

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.4.9f1 Not listed Compatible Compatible

As listed on the Asset Store.