Procedural Weapon Generator View on Asset Store (opens in new tab)

Package details

Latest version
1.1
Last updated
First released
Unity version
6000.1.0 or later
Package size
726.4 MB
Files
509
Favorites
3
Views in the past week
5

Price tracking

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$6.47 on

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Procedural Weapon Generator

by Sr_bodinho (opens in new tab)

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A tool to combine modular parts and generate unique weapons instantly. Select, preview, and drop the prefab into your game. Now Update 1.1

Price $6.47

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Procedural Weapon Generator, 6 months Current $6.47; lowest $6.47; highest $6.47 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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Procedural Weapon Generator screenshot 1

Procedural Weapon Generator screenshot 1

About this asset

Update 1.1.1 Visual Update.

Update 1.1

This update expands the customization system and temporarily disables the smoke VFX while we fix a technical issue.

New Parts Added

  • 5 New Grips
  • 5 New Pommels
  • 3 New Guards
  • 6 New "Blades"

Changes & Fixes

  • (It will return in a future update.)Smoke effect has been removed temporarily while we resolve a VFX problem.

Update 1.0

Modular Weapon Generator gives you full control over creating unique weapons — perfect for RPGs, shooters, and stylized games.

With a real-time editor, you can mix and match modular parts, instantly preview results, and generate ready-to-use prefabs directly inside Unity.

Designed to speed up prototyping and content creation, this tool lets you focus on gameplay while offering thousands of possible weapon combinations.

Version 1.0 includes:

(The video may show an earlier version with fewer features.)

  • Real-time in-editor weapon generation
  • Modular part system with 63 exclusive parts
  • Up to 59,904 different combinations
  • Automatic prefab generation
  • Easy drag-and-drop workflow
  • Compatible with any Unity render pipeline

From the publisher's Asset Store listing.

Technical details

Demo Download

Number of textures: 254

Normal, Roughness, Metalness, Base Color, Mask.

Number of Material : 41

Texture dimensions: 1K , 2K and 4K Resolution

Number of meshes/prefabs

  • Head or Blade 18x
  • Guard or Neck 13x
  • Shaft or Grip 16x
  • Pomeel or end cap 16x
  • Total 63

Polygon Count: Triangle count ranges from 196 to 7,256, with most assets below 3,000 triangles.

Rigging: No

UV mapping: Yes

Types of materials and texture maps (PBR)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.1.0f1 Compatible Compatible Not listed

As listed on the Asset Store.