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Package details
- Latest version
- 2.0.0
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 2.6 MB
- Files
- 11
- Favorites
- 20
- Views in the past week
- 11
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- Last checked
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- Free on
Keywords
Terrain Edge Wall
This tool generates clean side wall geometry for Unity Terrains, helping you create solid terrain edges and cliffs quickly and efficiently.
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Price history
Last 6 months
USDAsset preview
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Terrain Edge Wall screenshot 1
About this asset
Sometimes during environment or level design, Unity Terrains need proper geometry along their outer edges instead of open sides or visible gaps. Terrain Edge Wall is a lightweight tool that generates procedural side wall meshes directly from the terrain heightmap.
The generated walls follow the terrain surface while extending down to an adjustable base position. Individual edges can be enabled or disabled, and edges shared with neighboring terrains can be excluded automatically. Adjustable sampling makes it possible to balance mesh detail and vertex count.
Terrain Edge Wall does not modify the original terrain data. It supports automatic and manual updates, optional collision geometry, bottom-plane generation, multi-object editing, and mesh baking for production-ready scenes.
The perimeter-based UV mapping keeps texture proportions consistent on rectangular terrains, making the tool suitable for cliffs, map borders, floating islands, cutaway environments, and stylized terrain chunks.
Features
- Procedural terrain side wall mesh generation
- Adjustable wall height
- Adjustable heightmap sampling density
- Custom material support
- Non-square terrain support
- Multi terrain support
- Automatic mesh updates
- Optional bottom plane with a separate material
- Optional Mesh Collider generation
- Mesh baking
- Mesh vertex and triangle statistics
- Non-destructive workflow
- Multi-object editing
- Undo / Redo support
- Lightweight
| Documentation | Other Assets | Official Site |
From the publisher's Asset Store listing.
Technical details
Limitations
- Unity Terrain uses distance-based LOD. At far distances, the generated wall mesh may visually differ from the terrain surface.
| Documentation | Other Assets | Official Site |
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2022.3.62f3 | Compatible | Compatible | Compatible | Compatible |
The demo scene is optimized for the Built-in render pipeline.
As listed on the Asset Store.