Terrain Edge Wall View on Asset Store (opens in new tab)

Package details

Latest version
2.0.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
2.6 MB
Files
11
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20
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Terrain Edge Wall

by Gen90Software (opens in new tab)

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This tool generates clean side wall geometry for Unity Terrains, helping you create solid terrain edges and cliffs quickly and efficiently.

Price $10.00

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Terrain Edge Wall, 6 months Current $10.00; lowest Free; highest $10.00 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov Version 2.0.0 released 14 Sep 2026 v2.0.0

Asset preview

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Terrain Edge Wall screenshot 1

Terrain Edge Wall screenshot 1

About this asset

Sometimes during environment or level design, Unity Terrains need proper geometry along their outer edges instead of open sides or visible gaps. Terrain Edge Wall is a lightweight tool that generates procedural side wall meshes directly from the terrain heightmap.

The generated walls follow the terrain surface while extending down to an adjustable base position. Individual edges can be enabled or disabled, and edges shared with neighboring terrains can be excluded automatically. Adjustable sampling makes it possible to balance mesh detail and vertex count.

Terrain Edge Wall does not modify the original terrain data. It supports automatic and manual updates, optional collision geometry, bottom-plane generation, multi-object editing, and mesh baking for production-ready scenes.

The perimeter-based UV mapping keeps texture proportions consistent on rectangular terrains, making the tool suitable for cliffs, map borders, floating islands, cutaway environments, and stylized terrain chunks.

Features

  • Procedural terrain side wall mesh generation
  • Adjustable wall height
  • Adjustable heightmap sampling density
  • Custom material support
  • Non-square terrain support
  • Multi terrain support
  • Automatic mesh updates
  • Optional bottom plane with a separate material
  • Optional Mesh Collider generation
  • Mesh baking
  • Mesh vertex and triangle statistics
  • Non-destructive workflow
  • Multi-object editing
  • Undo / Redo support
  • Lightweight

| Documentation | Other Assets | Official Site |

From the publisher's Asset Store listing.

Technical details

Limitations

  • Unity Terrain uses distance-based LOD. At far distances, the generated wall mesh may visually differ from the terrain surface.

| Documentation | Other Assets | Official Site |

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.62f3 Compatible Compatible Compatible Compatible

The demo scene is optimized for the Built-in render pipeline.

As listed on the Asset Store.