MESH COLLIDER OPTIMIZER – Advanced Animation Collider & BlendShape Colliders OFFICIAL SALE


Mesh Collider Optimizer is a productivity-focused Unity Editor tool that gives you full control over Mesh Colliders with real support for Concave/Convex workflows, Skinned Mesh, BlendShapes, Runtime Animated Colliders, LOD, and detailed stats/analysis.


As projects scale, collider cost quietly grows: high-tri colliders, inconsistent convex settings, LOD collider overlaps, and broken runtime updates on animated characters. Mesh Collider Optimizer brings everything into a clean workflow and helps you keep physics performance under control.


✨ Lower physics cost

✨ Cleaner & safer collider management

✨ Faster iteration (optimize → test → undo → refine)


🛠️ How It Works

  • Scans selected objects (and children) and collects source meshes (MeshFilter / SkinnedMesh)
  • Builds an optimized mesh and rebuilds your colliders based on your settings
  • Optional Runtime Animated Collider mode: bakes skinned pose and updates colliders automatically
  • Generates clear stats: before/after verts–tris, memory, bake time, savings ratio, etc.
  • Key Features (Based on Your Actual System)

🟩 Concave / Convex Control

  • Convex mode with decomposition grid settings + “256 guard” safety
  • Non-convex Concave workflow for static use cases

🎞️ Animated Collider (Runtime) — Skinned Pose Baking

  • Source mode: BakeMesh or SharedMesh
  • Update mode: EveryFrame / EveryNFrames / TargetHz
  • Only when visible option (skips updates when not visible for performance)
  • Root-only option (avoids per-update decomposition for faster runtime updates)

🧬 BlendShape Tracking (Automatic change detection)

  • Detects BlendShape weight changes
  • Triggers auto optimization/update when enabled no manual rebuilding

📊 Stats & Savings Summary

  • Verts/Tris Before & After
  • Memory Before & After
  • Bake Time
  • Savings Ratio (%)
  • Convex: Generated Part Count

🧯 Inflation (Normal-based offset)

  • Inflate/deflate the generated collider slightly to fine-tune contact and penetration behavior

🧩 LOD Support

  • Option to enable colliders only on the active LOD (prevents multiple LOD colliders being active)

🧱 Merge Children

  • Merge child meshes for a more consistent optimization pipeline

🗺️ Gizmos + Heatmap / Error Lines

  • Draw generated colliders in SceneView
  • Heatmap points + error lines help visually validate quality
  • Automatically uses a lighter draw mode when many colliders exist

🧷 Scene Overlay Fallback (Important!)

  • Even if SceneView gizmos are turned off, animation-mode wire drawing can continue via overlay

🎛️ Preset Profiles (High Quality / Balanced, etc.)

  • Save and apply profiles for quality, shape fidelity, inflation, decomposition settings in one click

🌍 Support & Community

  • Join our Discord for support, tips, and discussions
  • Full documentation included with a quick-start guide

If Mesh Collider Optimizer improves your workflow, please consider leaving a review thank you! 🙏