Active Ragdoll System View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.67 or later
Package size
2.9 MB
Files
74
Favorites
13
Views in the past week
45

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Active Ragdoll System

by Trunk.io (opens in new tab)

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Active Ragdoll System is a physics-based character controller that combines ragdoll physics with responsive player control without standart animation.

Price $25.00

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Price history

Last 6 months

USD
Price history for Active Ragdoll System, 6 months Current $25.00; lowest $25.00; highest $25.00 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov

Asset preview

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Active Ragdoll System screenshot 1

Active Ragdoll System screenshot 1

About this asset

Active Ragdoll System is a ready-to-use physics-based character controller. It combines realistic ragdoll physics with responsive player control, allowing characters to walk, balance, fall, get up, grab objects, punch, and interact naturally with the environment.

Perfect for action, sandbox, experimental, and physics-driven games.

WebDemo

Documentation

Key Features

  • Physics-Based Active Ragdoll Controller

Fully driven by Rigidbody and joints

Natural balance, falling, and recovery

No animation-only movement

  • Ready Controller Template

Pre-configured Controller prefab

Includes ragdoll, colliders, and logic

Works out of the box with demo scenes

  • Custom Character Support

Bind your own humanoid rigged models

Simple box-based collider alignment

Controller Binder tool for fast setup

  • Advanced Movement & Balance

Step prediction system

Adjustable balance height and strength

Configurable stepping and walking behavior

Automatic get-up after falling

  • Physical Interaction & Combat

Object grabbing with hands

Punching and impact reactions

Knockout system based on force

  • Highly Customizable

Behavior and physics settings via ScriptableObjects

Easy tuning for different character styles

  • Local Multiplayer Ready

Supports 2–4 players

Individual input configuration per player

Keyboard and gamepad support

Use Cases

  • Physics-based action games
  • Sandbox and experimental projects
  • Ragdoll-heavy gameplay
  • Local multiplayer games
  • Prototyping physical characters

Active Ragdoll System gives your characters weight, impact, and believable physical behavior while staying easy to configure and extend.

From the publisher's Asset Store listing.

Technical details

  • Full source code: Access the source code and modify it to tailor the package to your project's specific requirements
  • No standart animations, only physics animations with active ragdolls
  • High performance