Virtual Inspector View on Asset Store (opens in new tab)

Package details

Latest version
2.0.0
Last updated
First released
Unity version
6000.3.6 or later
Package size
49.3 MB
Files
223
Favorites
5
Views in the past week
14

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$24.99 on

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Virtual Inspector

by Strix Corp (opens in new tab)

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Real-time remote inspector for Unity builds. Inspect scenes, components, and live runtime data directly from the Unity Editor, without rebuilding or restarting.

Discount -67% Previous price $74.80 Price $24.99

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Price history

Last 6 months

USD
Price history for Virtual Inspector, 6 months Current $24.99; lowest $24.99; highest $74.80 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov Version 2.0.0 released 14 Sep 2026 v2.0.0

Asset preview

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Virtual Inspector screenshot 1

Virtual Inspector screenshot 1

About this asset

2.0 Launch Sale
To celebrate the release of Virtual Inspector 2.0, the asset is available at $24.99 instead of the regular price of $49.99.
This launch sale is available for 2 weeks only, from September 10, 2026 to September 24, 2026.

Virtual Inspector is a real-time debugging, inspection, and runtime analysis tool for Unity projects.

It allows developers to inspect, debug, and interact with a running Unity application remotely, directly from the Unity Editor, without rebuilding or restarting the project.

Virtual Inspector is designed to solve a common Unity workflow issue: bugs and runtime behaviors that only appear in builds or on target devices. With Virtual Inspector, you can inspect live scenes, GameObjects, components, runtime values, logs, performance data, and screen capture streams while your application is running on PC, mobile devices, consoles, VR devices, or standalone builds.

The tool uses a Client / Server architecture:

Client: runs inside the inspected Unity project or build and sends runtime data.

Server: runs inside the Unity Editor and displays the live hierarchy, inspector, logs, data analyser, and capture tools.

This approach enables faster iteration, improved debugging on external devices, and better visibility into real production environments.

Virtual Inspector is suitable for developers, technical artists, and QA teams working on games, simulations, prototypes, mobile apps, console projects, VR projects, or production tools.

Documentation

https://strix-corporation.gitbook.io/virtual-inspector-docs

Website

https://strixcorporation.com/virtual-inspector.html

Support & Contact

If you have questions, feedback, or feature requests, feel free to reach out.

Email

[email protected]

LinkedIn

https://www.linkedin.com/company/strixcorporation/

Follow us on LinkedIn to stay updated on Virtual Inspector updates, new Unity tools, and development insights.

From the publisher's Asset Store listing.

Technical details

Key Features

• Real-time remote inspection of running Unity builds

• Live synchronized scene hierarchy (Scenes & GameObjects)

• Runtime inspector with editable fields

• Edit transforms, components, materials, and properties at runtime

• Add, remove, enable, or disable components live

• Create, duplicate, rename, and delete GameObjects remotely

• Multi-selection workflow for faster inspection and editing

• Copy / paste components across one or multiple selected objects

• Undo / Redo support for runtime inspector actions

• Data Analyser module with graphs, tables, variables, camera recorder, and synchronized views

• Custom tracked variables and predefined performance metrics (FPS, Average FPS, 1% Low FPS, 0.1% Low FPS)

• Runtime console with Unity logs, custom logs, UI logs, world-space logs, categories, and filters

• Runtime screen capture, camera frame streaming, and camera recording

• Desktop recording support with FFmpeg

• Android native capture support for Vulkan and OpenGL

• Support for primitive fields (int, float, bool, string, Enum)

• Support for Unity types (Vector2/3/4, Color, Object references, List/Array, Struct)

• Support Memory Asset

• Editable arrays with resize and per-element editing

• Searchable hierarchy and component list

• Hierarchy filters by component, tag, and layer

• Automatic device detection and connection to running clients

• Client / Server communication over local network (LAN, UDP)

• Optional password or client secret authentication

• Optimized for low-latency local workflows

• Designed for devices where the Unity Editor cannot run (mobile, console, VR)

• Fully custom UI built with Unity UI Toolkit

• Dark theme optimized for long debugging sessions

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.6f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.