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Particle Architect
Take control of complex Particle System workflows.
Particle Architect is a Unity Editor toolkit for managing, analyzing, and processing large collections of Particle System prefabs.
Instead of manually opening prefabs and navigating through nested Particle Systems, materials, and textures, Particle Architect provides centralized tools for bulk editing, asset diagnostics, texture analysis, and texture atlas generation.
Whether you are building a large VFX library, cleaning up existing effects, optimizing particle assets, or standardizing prefabs, Particle Architect helps you handle repetitive tasks faster and with greater control.
One Workflow, Multiple Tools
Define your target prefabs and filters once, then switch between Operations, Diagnostics, and Asset Generation without rebuilding your selection.
Use the same working context to:
Set your scope once. Then work across your Particle System library.
The goal is simple:
Spend less time navigating Particle System inspectors and more time creating and maintaining your effects.
Key Features
Operations
Analysis
Asset Generation
Spend less time navigating Particle System inspectors and more time creating and maintaining your effects. Particle Architect gives you the tools to manage, analyze, and process your Particle System library from one centralized workflow.
Help Shape Future Updates
Particle Architect will continue to grow with new filters, tasks, and workflows. Rather than adding features just for the sake of adding them, we want to focus on what actually saves you time. Have a workflow or feature request? Send us an email describing what you are trying to achieve, and your request may help shape a future update.