Mobile Monetization Toolkit (MMT) for Unity
A crash-safe, privacy-first monetization framework for Unity that turns complex AdMob + GDPR + ATT integrations into a clean, production-ready pipeline.
Consent → iOS ATT → Ads (AdMob)
Fully modular. Build-safe. Designed for real mobile projects.
Built for Real Production Pipelines
Many AdMob integrations break in real-world projects because:
MMT eliminates these failure points with strict validation, safe fallbacks, and a guided setup experience.
Privacy-First Architecture
Consent (GDPR / UMP / Optional Usercentrics)
ForceShow is best-effort.
If the provider SDK does not support forcing the UI (or decides to skip it), the dialog may not appear.
iOS ATT Support
Simple AdMob Wrapper (Beginner-Friendly API)
AdsManager.ShowBanner();
AdsManager.ShowInterstitial();
AdsManager.ShowRewarded(() => GiveReward());
Features:
Crash-Safe by Design
Even if external SDKs are missing:
If a consent provider SDK is not installed:
Your build remains stable.
Setup Wizard (Included)
A full in-editor dashboard:
Build-Time App ID Sync (Prevents Broken Releases)
MMT automatically syncs AdMob App IDs into:
GoogleMobileAdsSettings.asset
The official Google Mobile Ads plugin then injects correct values into:
No more broken builds caused by missing App IDs.
Requirements
MMT does not bundle external SDKs.
Integrations activate only when the SDK is installed.
Documentation (EN + TR)
Support
📩 gokselfikir.studio@gmail.com
When requesting support, include: