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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.0.49 or later
- Package size
- 13.9 MB
- Files
- 21
- Favorites
- 7
- Views in the past week
- 3
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- Last checked
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- $22.50 on
Keywords
- Search for Custom texture
- Search for Character Customization
- Search for Tattoo customization
- Search for character custom
- Search for Character customization assets
- Search for Texture synthesis
- Search for Tool
- Search for Custom role
- Search for Tattoo Editor
- Search for texture tool
- Search for texture overlay
- Search for customizable character
TattooRuntimeEditor
TattooRuntimeEditor is an enterprise‑grade, artist‑friendly tattoo compositing & texture‑baking toolkit for Unity—engineered for fast iteration and production‑ready results.
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Price history
Last 6 months
USDAsset preview
1 / 4
TattooRuntimeEditor screenshot 1
About this asset
TattooRuntimeEditor — Tattoo Compositing & One‑Click Texture Baking for Unity
A professional‑grade, artist‑friendly tattoo overlay and texture‑baking solution for Unity characters and props.
Iterate in the Editor with an interactive preview (move/scale/rotate), then bake a production‑ready PNG and apply it to your material—clean, fast, and persistent.
Use Cases
- Character customization (tattoos, decals, face paint)
- NPC/variant generation (quick look changes without shader work)
- Props & gear decals (logos, labels, markings)
- URP/Built‑in projects needing a simple, reliable texture‑based pipeline
Core Features
- Interactive Editor Preview: drag to move, wheel to scale, Ctrl+wheel to rotate
- One‑Click Bake + Apply: generate a new PNG and apply it to the material for a persistent result
- Non‑Destructive Preview Workflow: preview uses MaterialPropertyBlock (no material asset modification until you bake)
- Flexible Targeting: pick Renderer + material slot + texture property (_BaseMap / _MainTex or custom)
- Resolution Control: choose baked output size (preview remains lightweight)
Production Workflow (Editor + Runtime)
- Edit Mode: preview quickly without importing/saving assets
- Save/Bake: writes a baked PNG asset into the project and applies it
- Play Mode / Build: optional sandbox save/load via Application.persistentDataPath
You’ll Benefit
- Faster art iteration and fewer manual texture edits
- Consistent, production‑ready outputs with a simple setup
- A clean pipeline that avoids shader dependencies for common tattoo/decal needs
Upgrade your character customization pipeline today.
- Website: https://kop098.github.io/igdmaster/
- Discord: igdmaster
- Technical Support: https://discord.gg/dzJzhaCeUg
From the publisher's Asset Store listing.
Technical details
a C# real-time texture editing tool code
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.49f1 | Not listed | Compatible | Compatible |
It's a texture creation tool that supports any rendering pipeline.
As listed on the Asset Store.