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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.0.61 or later
- Package size
- 128.6 MB
- Files
- 1,343
- Favorites
- 5
- Views in the past week
- 12
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- Lowest recorded
- $69.30 on
Keywords
Symphony Music Suite
Adaptive music toolkit for Unity: step sequencer, arrangement timeline, mixer/FX, procedural generators, and offline audio/MIDI export
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Price history
Last 6 months
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Symphony Music Suite screenshot 1
About this asset
Symphony is a complete, modular music system for Unity that lets you design, perform, and export adaptive scores without leaving the Editor. Build rhythms and melodies in a step sequencer or piano roll, arrange clips across lanes on a global timeline, route tracks through a mixer with FX chains, and export stems or full mixes to WAV/MIDI (OGG/MP3 via plugins).
Designed for games and interactive experiences, Symphony balances creative workflow and runtime stability. It features a global tempo clock with sample-accurate scheduling, per-track swing/humanize, speed multipliers, and an arrangement player that respects clip boundaries and loops cleanly at the content end. Powerful editor windows (Studio, Song Builder, Mixer Console, Sound Engines, Audio Settings, Exporter) give you FL-style productivity inside Unity.
Suitable for many genres:
- Electronic, trap/hip-hop (euclidean rhythms, hat rolls, slice-based percussion)
- Orchestral/synth hybrid (procedural harmony/chords, layered synth voices)
- Ambient and adaptive scores (layers toggle at runtime, timeline cueing)
- Casual/mobile titles (lightweight synth and efficient scheduling)
Fully customizable:
- Create your own synth plugins and FX processors
- Author slice packs for percussion
- Build mixer channels and FX chains
- Extend arrangement clips with per-clip audio overrides
Contact us via https://vectorstudios.com.ng
for more enquiries in the contact section
From the publisher's Asset Store listing.
Technical details
- CoreGlobal tempo clock and DSP-aligned beat/bar scheduling (SymphonyManager)
StepSequencerPattern with tracks (Percussion/Synth), stepsPerBeat, swing, free move
Per-track controls: volume, pan, mute/solo, mixer channel, probability, humanize, speedMultiplier - PlaybackManualSequencerPlayer with voice pooling and prewarming to minimize allocations
ArrangementPlayer spawns per-clip sequencers; region trimming; dynamic loop window; bar-sync start option
Per-clip audio overrides: slicePackOverride, synthOverride, mixerOverride
Current playhead reporting for Editor transport and UI - Procedural generationMelodyGenerator and ChordProgressionEngine with scale/seed settings
ProceduralMusicPlayer scheduling harmony/bass/perc layers to the DSP clock - Mixer & FXSymphonyMixer with channels (name/volume/pan) and FX slot chains
AudioFXDefinition + IAudioEffect pipeline for per-voice processing
Editor Mixer Console to add/remove/reorder FX slots - Editor toolingSymphony Studio: step sequencer, rhythm tools (Euclidean fill, trap hats), slice palette
Piano Roll: synth note editing, scales/presets, marquee, copy/paste, snapping
Song Builder: FL-style playlist lanes, clip paint/drag/split/resize, drag-and-drop from library, transport
Arrangement Editor: lightweight timeline view with add-clip panel
Sound Engines: browse & preview Synth plugins and Slice packs, assign defaults
Browser: search and group assets (patterns/slices/synths/mixers/arrangements/automation)
Audio Settings: DSP buffer presets and performance asset integration
Exporter: offline export to WAV/MIDI (OGG/MP3 via plugins), stems, mixer FX, normalization, peak ceiling - ExportPattern and Arrangement export pipelines
Stems per track, optional mixer FX application, equal-power pan law, final normalization
Peak ceiling control (e.g., -0.3 dBFS) for validator compliance
Note: OGG/MP3 require external encoders (Vorbis/LAME) and defined symbols - Performance & stabilitySchedule-ahead time and DSP buffer tuning
Pooled players and voices (reduced GC)
Safe scheduling lookahead; trimming at step/pattern ends
Max concurrent clip cap to prevent overload - ExtensibilityCreate SynthPluginBase derivatives
Implement custom AudioFXDefinition processors
Add editor windows and workflows using SerializedObject/Property - CompatibilityUnity 2020.3+ (LTS recommended)
Works in Editor and runtime; export features require readable AudioClips (Decompress On Load) - Limitations & notesOGG/MP3 export not included by default; integrate encoders
Advanced mixer sends/aux and automation lanes are not included (can be extended) - Documentation & supportComprehensive README and in-editor help texts
Optional markdown-to-PDF documentation scripts included
Clear troubleshooting for stutter, export clipping, and setup issues - For more info contact us via website https://vectorstudios.kesug.com and also check out other assets created by us in the asset store
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.0.61f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.