Symphony Music Suite View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.61 or later
Package size
128.6 MB
Files
1,343
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Symphony Music Suite

by VectorStudios (opens in new tab)

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Adaptive music toolkit for Unity: step sequencer, arrangement timeline, mixer/FX, procedural generators, and offline audio/MIDI export

Price $99.00

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Price history

Last 6 months

USD
Price history for Symphony Music Suite, 6 months Current $99.00; lowest $99.00; highest $99.00 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov

Asset preview

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Symphony Music Suite screenshot 1

Symphony Music Suite screenshot 1

About this asset

Symphony is a complete, modular music system for Unity that lets you design, perform, and export adaptive scores without leaving the Editor. Build rhythms and melodies in a step sequencer or piano roll, arrange clips across lanes on a global timeline, route tracks through a mixer with FX chains, and export stems or full mixes to WAV/MIDI (OGG/MP3 via plugins).

Designed for games and interactive experiences, Symphony balances creative workflow and runtime stability. It features a global tempo clock with sample-accurate scheduling, per-track swing/humanize, speed multipliers, and an arrangement player that respects clip boundaries and loops cleanly at the content end. Powerful editor windows (Studio, Song Builder, Mixer Console, Sound Engines, Audio Settings, Exporter) give you FL-style productivity inside Unity.

Suitable for many genres:

  • Electronic, trap/hip-hop (euclidean rhythms, hat rolls, slice-based percussion)
  • Orchestral/synth hybrid (procedural harmony/chords, layered synth voices)
  • Ambient and adaptive scores (layers toggle at runtime, timeline cueing)
  • Casual/mobile titles (lightweight synth and efficient scheduling)

Fully customizable:

  • Create your own synth plugins and FX processors
  • Author slice packs for percussion
  • Build mixer channels and FX chains
  • Extend arrangement clips with per-clip audio overrides

Contact us via https://vectorstudios.com.ng

 for more enquiries in the contact section

From the publisher's Asset Store listing.

Technical details

  • CoreGlobal tempo clock and DSP-aligned beat/bar scheduling (SymphonyManager)
    StepSequencerPattern with tracks (Percussion/Synth), stepsPerBeat, swing, free move
    Per-track controls: volume, pan, mute/solo, mixer channel, probability, humanize, speedMultiplier
  • PlaybackManualSequencerPlayer with voice pooling and prewarming to minimize allocations
    ArrangementPlayer spawns per-clip sequencers; region trimming; dynamic loop window; bar-sync start option
    Per-clip audio overrides: slicePackOverride, synthOverride, mixerOverride
    Current playhead reporting for Editor transport and UI
  • Procedural generationMelodyGenerator and ChordProgressionEngine with scale/seed settings
    ProceduralMusicPlayer scheduling harmony/bass/perc layers to the DSP clock
  • Mixer & FXSymphonyMixer with channels (name/volume/pan) and FX slot chains
    AudioFXDefinition + IAudioEffect pipeline for per-voice processing
    Editor Mixer Console to add/remove/reorder FX slots
  • Editor toolingSymphony Studio: step sequencer, rhythm tools (Euclidean fill, trap hats), slice palette
    Piano Roll: synth note editing, scales/presets, marquee, copy/paste, snapping
    Song Builder: FL-style playlist lanes, clip paint/drag/split/resize, drag-and-drop from library, transport
    Arrangement Editor: lightweight timeline view with add-clip panel
    Sound Engines: browse & preview Synth plugins and Slice packs, assign defaults
    Browser: search and group assets (patterns/slices/synths/mixers/arrangements/automation)
    Audio Settings: DSP buffer presets and performance asset integration
    Exporter: offline export to WAV/MIDI (OGG/MP3 via plugins), stems, mixer FX, normalization, peak ceiling
  • ExportPattern and Arrangement export pipelines
    Stems per track, optional mixer FX application, equal-power pan law, final normalization
    Peak ceiling control (e.g., -0.3 dBFS) for validator compliance
    Note: OGG/MP3 require external encoders (Vorbis/LAME) and defined symbols
  • Performance & stabilitySchedule-ahead time and DSP buffer tuning
    Pooled players and voices (reduced GC)
    Safe scheduling lookahead; trimming at step/pattern ends
    Max concurrent clip cap to prevent overload
  • ExtensibilityCreate SynthPluginBase derivatives
    Implement custom AudioFXDefinition processors
    Add editor windows and workflows using SerializedObject/Property
  • CompatibilityUnity 2020.3+ (LTS recommended)
    Works in Editor and runtime; export features require readable AudioClips (Decompress On Load)
  • Limitations & notesOGG/MP3 export not included by default; integrate encoders
    Advanced mixer sends/aux and automation lanes are not included (can be extended)
  • Documentation & supportComprehensive README and in-editor help texts
    Optional markdown-to-PDF documentation scripts included
    Clear troubleshooting for stutter, export clipping, and setup issues
  • For more info contact us via website https://vectorstudios.kesug.com and also check out other assets created by us in the asset store

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.61f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.