Symphony is a complete, modular music system for Unity that lets you design, perform, and export adaptive scores without leaving the Editor. Build rhythms and melodies in a step sequencer or piano roll, arrange clips across lanes on a global timeline, route tracks through a mixer with FX chains, and export stems or full mixes to WAV/MIDI (OGG/MP3 via plugins).
Designed for games and interactive experiences, Symphony balances creative workflow and runtime stability. It features a global tempo clock with sample-accurate scheduling, per-track swing/humanize, speed multipliers, and an arrangement player that respects clip boundaries and loops cleanly at the content end. Powerful editor windows (Studio, Song Builder, Mixer Console, Sound Engines, Audio Settings, Exporter) give you FL-style productivity inside Unity.
Suitable for many genres:
Fully customizable:
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