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Package details
- Latest version
- 1.0.2
- Last updated
- First released
- Unity version
- 6000.3.8 or later
- Package size
- 3.2 MB
- Files
- 36
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- 4
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- 18
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- $24.99 on
Keywords
Voxel Character Animator Framework
Procedural voxel & humanoid animation system with a standardized rig. Includes 8 animation states, dual animation styles, 3D audio, CharacterController support, for players and NPCs.
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Voxel Character Animator Framework video 1 (plays on the Asset Store)
About this asset
Demo WebGL: itch.io
Voxel Character Animator
Bring any voxel or stylized humanoid character to life without creating animation clips.
Voxel Character Animator is a complete procedural animation system built around a standardized humanoid voxel rig. Simply assign your character's bones once, and the system generates smooth animations entirely through code.
Unlike traditional Animator Controller workflows, no animation clips or blend trees are required. Every movement is calculated procedurally in real time, making the system lightweight, highly customizable, and easy to integrate into existing projects.
The included rig uses a simple voxel-friendly skeleton composed of:
- Chest (root body)
- Head
- Left/Right Upper Arm
- Left/Right Lower Arm
- Left/Right Upper Leg
- Left/Right Lower Leg
CharacterRoot
└── Chest
├── Head
├── UpperArm_L
│ └── LowerArm_L
├── UpperArm_R
│ └── LowerArm_R
├── UpperLeg_L
│ └── LowerLeg_L
└── UpperLeg_R
└── LowerLeg_R
This standardized hierarchy allows you to reuse the animator across multiple voxel characters, enemies, NPCs, or player avatars by simply assigning the corresponding transforms.
The package includes eight complete animation states:
- Idle
- Walk
- Run
- Sprint
- Jump
- Swim Idle
- Swim
- Death
Two animation styles can be switched instantly at runtime:
- Minecraft Style — rigid limbs with classic blocky movement.
- Roblox Style — flexible elbows and knees with more organic motion.
The package also includes:
- Integrated 3D spatial audio synchronized with animations
- Production-ready CharacterController
- Third-person camera
- Legacy Input, New Input System or Both
- Swimming system
- Slope handling
- Physics synchronization
- Runtime parameter tuning
- Debug and validation tools
Designed for scalability, the animator is optimized for scenes containing 50+ simultaneously animated characters, making it suitable for players, NPC crowds, enemies, and AI-controlled characters.
Perfect for:
- Voxel games
- Sandbox games
- Survival games
- RPGs
- Adventure games
- Multiplayer projects
- NPC animation systems
- Rapid prototyping
No animation experience required—assign the rig, configure the proportions, and your characters are ready to move.
From the publisher's Asset Store listing.
Technical details
Features
- Complete procedural animation system (no Animation Clips required)
- Standardized humanoid voxel rig
- Reusable skeleton for Player Characters and NPCs
- Compatible with custom voxel characters following the included hierarchy
- 8 animation states:Idle
Walk
Run
Sprint
Jump
Swim Idle
Swim
Death - Runtime animation style switchingMinecraft (Rigid)
Roblox (Flexible) - Procedural attack overlay
- Unified jump system (takeoff, airborne, landing)
- Multi-phase swimming system
- Multi-phase death animation
- Integrated 3D spatial audio
- CharacterController integration
- Third-person controller included
- Third-person camera included
- Legacy Input System support
- New Input System support
- Dual Input compatibility
- Runtime parameter customization
- Event-driven API
- Optimized transform cache
- Performance optimized for 50+ animated characters
- Low memory footprint
Included Tools
- VoxelCharacterConfigurator
- AnimationDebugVisualizer
- AnimationValidator
- VoxelCharacterTester
Supported Platforms
- Windows
- macOS
- Linux
- Android
- iOS
- Consoles
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.8f1 | Compatible | Compatible | Compatible |
Render Pipeline Support
- URP
- Built-in
- HDRP
As listed on the Asset Store.