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Package details
- Latest version
- 1.1.1
- Last updated
- First released
- Unity version
- 6000.1.15 or later
- Package size
- 141.9 MB
- Files
- 240
- Favorites
- 10
- Views in the past week
- 8
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $41.99 on
Keywords
Sky Combat
Sky Combat is an aircraft controller kit.
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Price history
Last 6 months
USDAsset preview
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Sky Combat screenshot 1
About this asset
Sky Combat is a lightweight, casual aircraft controller kit, suitable for beginners and advanced devs alike. It provides awesome flight controls, realistic surface controls, A.I. enemies and allies, obstacle avoidance, and a full project to get you started with aircraft simulation in Unity.
From the publisher's Asset Store listing.
Technical details
Features:
Aircraft Control System
Complete arcade-style flight controller (pitch, roll, yaw)
Adjustable cruise speed, acceleration, deceleration, and braking
Automatic self-leveling (pitch and roll) with tunable response
Reduced control authority while braking at high speed
Maneuver-based speed modulation (pitch up slows, pitch down accelerates)
Integrated Audio Feedback
Speed-based engine pitch modulation
One-shot acceleration (rev) audio trigger
One-shot braking audio trigger
Separation between the continuous engine loop and event-based sounds
Speed and Motion Feedback
Acceleration-triggered particle bursts
Timed emission without per-frame spawning
Propeller animation driven directly by airspeed
Automatic Inspector Setup Animated Aircraft Surfaces
Real-time animation of: Rudder, Elevator, Left and right ailerons (mirrored banking)
Smoothed control surface response
Supports multi-mesh aircraft models
Editor-time preview of control surface limits
Auto-setup based on naming conventions
Lightweight Infinite World Streaming
Procedural section system
Omnidirectional spawning around the player
Direction-aware generation based on the player's forward vector
Guaranteed placement of required sections in front of the player
Object pooling for sections (no destroy/recreate loop)
Lightweight Basic Enemy AI
State-based AI: Search, Attack, Evade, Wander
Actively detects, chases, and engages the player
Configurable burst fire and sustained fire
Muzzle effects and audio
Combat & Tactics
Dynamic pursuit with speed matching and boost behavior
Never lose the enemies around the map if the player wanders off
Configurable aggression level (disengage vs fight to the death)
Evasion & Survival
Reactive bullet evasion or pursuit evasion
Cooldowns to prevent constant evasion spam
Collision & Obstacle Avoidance
Avoids obstacles, other enemy aircraft, and player aircraft
Forward obstacle scanning with multi-ray cone detection
Chooses clear flight paths dynamically
Emergency avoidance when a collision is imminent
Altitude & Flight Safety
Enforced altitude bands: Preferred cruise altitude, Warning zone, Critical emergency recovery
Hard ground floor and flight ceiling protection
Automatic recovery from dives near the ground
Basic HUD Implementation
Minimap
Health
Ammo
Enemy and Ally widgets
In-Game stats (Allies and Axis teams)
Win / Lose conditions
Supported platforms:
Desktop/mobile/Web
Documentation :
https://croquis.app/aircraft-kit
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.1.15f1 | Compatible | Compatible | Compatible |
The codebase works on all platforms. Converting art assets to Built in or HDRP is trivial as there are no special shaders or rendering dependencies.
As listed on the Asset Store.