Sky Combat View on Asset Store (opens in new tab)

Package details

Latest version
1.1.1
Last updated
First released
Unity version
6000.1.15 or later
Package size
141.9 MB
Files
240
Favorites
10
Views in the past week
8

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$41.99 on

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Sky Combat

by Croquis Apps (opens in new tab)

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Sky Combat is an aircraft controller kit.

Price $59.99

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Sky Combat, 6 months Current $59.99; lowest $59.99; highest $59.99 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov

Asset preview

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Sky Combat screenshot 1

Sky Combat screenshot 1

About this asset

Sky Combat is a lightweight, casual aircraft controller kit, suitable for beginners and advanced devs alike. It provides awesome flight controls, realistic surface controls, A.I. enemies and allies, obstacle avoidance, and a full project to get you started with aircraft simulation in Unity.

From the publisher's Asset Store listing.

Technical details

Features:

Aircraft Control System

Complete arcade-style flight controller (pitch, roll, yaw)

Adjustable cruise speed, acceleration, deceleration, and braking

Automatic self-leveling (pitch and roll) with tunable response

Reduced control authority while braking at high speed

Maneuver-based speed modulation (pitch up slows, pitch down accelerates)

Integrated Audio Feedback

Speed-based engine pitch modulation

One-shot acceleration (rev) audio trigger

One-shot braking audio trigger

Separation between the continuous engine loop and event-based sounds

Speed and Motion Feedback

Acceleration-triggered particle bursts

Timed emission without per-frame spawning

Propeller animation driven directly by airspeed

Automatic Inspector Setup Animated Aircraft Surfaces

Real-time animation of: Rudder, Elevator, Left and right ailerons (mirrored banking)

Smoothed control surface response

Supports multi-mesh aircraft models

Editor-time preview of control surface limits

Auto-setup based on naming conventions

Lightweight Infinite World Streaming

Procedural section system

Omnidirectional spawning around the player

Direction-aware generation based on the player's forward vector

Guaranteed placement of required sections in front of the player

Object pooling for sections (no destroy/recreate loop)

Lightweight Basic Enemy AI

State-based AI: Search, Attack, Evade, Wander

Actively detects, chases, and engages the player

Configurable burst fire and sustained fire

Muzzle effects and audio

Combat & Tactics

Dynamic pursuit with speed matching and boost behavior

Never lose the enemies around the map if the player wanders off

Configurable aggression level (disengage vs fight to the death)

Evasion & Survival

Reactive bullet evasion or pursuit evasion

Cooldowns to prevent constant evasion spam

Collision & Obstacle Avoidance

Avoids obstacles, other enemy aircraft, and player aircraft

Forward obstacle scanning with multi-ray cone detection

Chooses clear flight paths dynamically

Emergency avoidance when a collision is imminent

Altitude & Flight Safety

Enforced altitude bands: Preferred cruise altitude, Warning zone, Critical emergency recovery

Hard ground floor and flight ceiling protection

Automatic recovery from dives near the ground

Basic HUD Implementation

Minimap

Health

Ammo

Enemy and Ally widgets

In-Game stats (Allies and Axis teams)

Win / Lose conditions

Supported platforms:

Desktop/mobile/Web

Documentation :

https://croquis.app/aircraft-kit

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.1.15f1 Compatible Compatible Compatible

The codebase works on all platforms. Converting art assets to Built in or HDRP is trivial as there are no special shaders or rendering dependencies.

As listed on the Asset Store.