Advanced LOD Tool View on Asset Store (opens in new tab)

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Latest version
1.3
Last updated
First released
Unity version
6000.3.10 or later
Package size
466 KB
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Advanced LOD Tool

by DTDev's Team (opens in new tab)

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Professional LOD & HLOD suite. Batch generate LODs, merge spatial clusters, and bake GPU atlases. Slash draw calls and boost FPS in dense open worlds. Supports Built-in, URP, and HDRP.

Price $59.99

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Price history

Last 6 months

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Price history for Advanced LOD Tool, 6 months Current $59.99; lowest $59.99; highest $59.99 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov Version 1.3 released 8 May 2026 v1.3

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Advanced LOD Tool screenshot 1

Advanced LOD Tool screenshot 1

About this asset

Struggling with thousands of draw calls and low FPS in your open world?

The Advanced LOD Tool is a comprehensive optimization framework designed for professional developers who need to push the limits of Unity’s rendering performance. Whether you are managing 40,000 props or complex architectural structures, this tool provides the workflow to make your project run smoothly on any hardware.

Key Features:

  • Automated LOD Generation: Batch generate multiple LOD levels with custom quality and shadow settings.
  • Spatial HLOD Grid Merging: Turn thousands of props into high-performance spatial clusters.
  • Session-Wide Master Atlas Baking: Bake a single Master Atlas (up to 8K) for your entire selection, allowing different objects to share one material.
  • GPU-Accelerated Baking: High-speed Compute Shader baking for Albedo, Normal, and Mask maps.
  • Cross-Pipeline Compatibility: Automatically configures materials for Built-in, URP, and HDRP.
  • Smart Pre-Process Tools: Batch toggle Read/Write mesh data and repair broken "Clone" instances.

This asset uses Unity Mesh Simplifier under the MIT License; see Third-Party Notices.txt file in package for details.

[Dependencies & Requirements]

This tool requires the following free packages from the Unity Package Manager:

  • Jobs (com.unity.jobs)
  • Burst (com.unity.burst)
  • Shader Graph (com.unity.shadergraph)
  • URP or HDRP (Required for Master Atlas features).

From the publisher's Asset Store listing.

Technical details

  • LOD Generation: Multi-threaded simplification preserving UV boundaries and manifold geometry.
  • Merging: 3D Spatial Grid partitioning with 32-bit index buffer support.
  • Baking: GPU-based MaxRects atlas packing. Supports Albedo, Normal (Tangent), and Mask (M/S/O) maps.
  • Performance: Burst-compiled runtime system for zero-allocation distance checks.
  • Unity Version: 2022.3 LTS or higher (Fully compatible with Unity 6).
  • Package Dependencies: com.unity.jobs, com.unity.burst, com.unity.shadergraph.
  • Third-Party Notices: Includes a modified version of Unity Mesh Simplifier (MIT License).

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.4.3f1 Compatible Compatible Compatible
6000.3.10f1 Compatible Compatible Compatible

As listed on the Asset Store.