Voxel Sandbox System View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
35.8 MB
Files
33
Favorites
15
Views in the past week
29

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Voxel Sandbox System

by MT STUDIO ASSETS (opens in new tab)

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Full voxel sandbox system with chunked terrain generation and Minecraft-like water simulation.

Price $29.99

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Price history

Last 6 months

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Price history for Voxel Sandbox System, 6 months Current $29.99; lowest $19.99; highest $29.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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Voxel Sandbox System screenshot 1

Voxel Sandbox System screenshot 1

About this asset

Voxel Sandbox System is a complete, ready-to-use Unity asset that provides a full foundation for creating voxel-based sandbox games similar to Minecraft.

Core Features

  • Procedural Infinite World Generation: Chunk-based system (default 16×128×16) using Perlin noise to create realistic terrain with hills, rivers, lakes, beaches (sand blocks), and randomly placed trees.
  • Advanced Water Physics: True Minecraft-style finite water simulation – water sources, downward flow, horizontal spreading up to 7 blocks, falling water, proper level handling, and automatic updates when blocks are placed or removed.
  • Player Controls: First-person movement including walking, sprinting, jumping, full swimming mechanics (directional movement based on camera, separate up/down speeds with Shift/Jump, buoyancy, drag), mouse look, and underwater visual effect.
  • Building & Interaction: Accurate block highlighting with outline, left-click to destroy blocks, right-click to place blocks from the selected hotbar slot, configurable reach distance.
  • Inventory System: 9-slot hotbar + 27-slot main inventory, stackable items (max 64 per stack), clean modern UI with item icons, counts, tooltips, hotbar selection via 1-9 keys or mouse wheel, inventory toggle with E key, right-click to transfer items between hotbar and inventory.
  • Included Shader: "Cube6Textures" – a custom surface shader that allows different textures on each face of a cube (top, bottom, sides).

Customizability

Everything is highly customizable directly in the Unity Inspector:

  • Terrain parameters (scales, heights, water level, tree density, seed, etc.).
  • Movement and swimming speeds, gravity, jump force.
  • Materials and icons for all block types.
  • Easy extension of the BlockType enum and block database.
  • All scripts are clean, well-commented, and modular, making it simple to add new features like mobs, crafting, or biomes.

Suitable Genre

Perfect for sandbox, survival, creative, or open-world building games in the voxel/Minecraft style. It delivers all core mechanics out of the box, saving months of development time and letting you focus on your unique gameplay ideas.

Drop the components into a scene, connect a few references, and you have a fully playable voxel world ready for further development.

From the publisher's Asset Store listing.

Technical details

  • Fully Procedural Voxel World Generation
    Chunk-based voxel terrain with configurable size, height, seed, and render distance.
  • Dynamic Chunk Streaming System
    Automatic loading, unloading, and rebuilding of chunks based on player position.
  • Advanced Terrain Generation
    Multi-layer Perlin noise terrain with hills, plains, beaches, rivers, and lakes.
  • Real-Time Water Simulation
    Minecraft-like voxel water with:
    Water sources and flow levels
    Falling and horizontal spreading
    Dynamic updates when blocks are placed or removed
    Optimized update queue system
  • Rivers & Lakes Generation
    Procedural rivers and lakes with adjustable width, depth, and frequency.
  • Voxel Mesh OptimizationFace culling (only visible faces rendered)
    Separate submeshes per block type
    32-bit index buffers for large meshes
  • Distance-Based Collider Optimization
    Mesh colliders enabled only near the player to improve performance.
  • Multiple Block Types Support
    Grass, Dirt, Stone, Sand, Water, Wood, Leaves, Bedrock — easily extendable.
  • Dynamic Terrain Editing (Runtime)
    Place and remove blocks at runtime with automatic mesh and water updates.
  • Procedural Trees Generation
    Configurable tree density, height, and shape.
  • Smooth Water Surface Rendering
    Per-vertex water height calculation for natural-looking water surfaces.
  • Material-Based Rendering System
    Individual materials per block type with automatic fallback materials.
  • Seed-Based World Generation
    Deterministic world generation using a configurable seed.
  • Highly Configurable Inspector Settings
    Terrain scale, water level, rivers, lakes, trees, render distance, physics tuning.
  • Single-Script Core System
    Easy integration and modification — no external dependencies.
  • Runtime-Only (No Editor Tools Required)
    Works entirely at runtime, suitable for sandbox, survival, and voxel-based games.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.62f3 Compatible Not listed Not listed Compatible

As listed on the Asset Store.