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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 35.8 MB
- Files
- 33
- Favorites
- 15
- Views in the past week
- 29
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $19.99 on
Keywords
Voxel Sandbox System
Full voxel sandbox system with chunked terrain generation and Minecraft-like water simulation.
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Price history
Last 6 months
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Voxel Sandbox System screenshot 1
About this asset
Voxel Sandbox System is a complete, ready-to-use Unity asset that provides a full foundation for creating voxel-based sandbox games similar to Minecraft.
Core Features
- Procedural Infinite World Generation: Chunk-based system (default 16×128×16) using Perlin noise to create realistic terrain with hills, rivers, lakes, beaches (sand blocks), and randomly placed trees.
- Advanced Water Physics: True Minecraft-style finite water simulation – water sources, downward flow, horizontal spreading up to 7 blocks, falling water, proper level handling, and automatic updates when blocks are placed or removed.
- Player Controls: First-person movement including walking, sprinting, jumping, full swimming mechanics (directional movement based on camera, separate up/down speeds with Shift/Jump, buoyancy, drag), mouse look, and underwater visual effect.
- Building & Interaction: Accurate block highlighting with outline, left-click to destroy blocks, right-click to place blocks from the selected hotbar slot, configurable reach distance.
- Inventory System: 9-slot hotbar + 27-slot main inventory, stackable items (max 64 per stack), clean modern UI with item icons, counts, tooltips, hotbar selection via 1-9 keys or mouse wheel, inventory toggle with E key, right-click to transfer items between hotbar and inventory.
- Included Shader: "Cube6Textures" – a custom surface shader that allows different textures on each face of a cube (top, bottom, sides).
Customizability
Everything is highly customizable directly in the Unity Inspector:
- Terrain parameters (scales, heights, water level, tree density, seed, etc.).
- Movement and swimming speeds, gravity, jump force.
- Materials and icons for all block types.
- Easy extension of the BlockType enum and block database.
- All scripts are clean, well-commented, and modular, making it simple to add new features like mobs, crafting, or biomes.
Suitable Genre
Perfect for sandbox, survival, creative, or open-world building games in the voxel/Minecraft style. It delivers all core mechanics out of the box, saving months of development time and letting you focus on your unique gameplay ideas.
Drop the components into a scene, connect a few references, and you have a fully playable voxel world ready for further development.
From the publisher's Asset Store listing.
Technical details
- Fully Procedural Voxel World Generation
Chunk-based voxel terrain with configurable size, height, seed, and render distance. - Dynamic Chunk Streaming System
Automatic loading, unloading, and rebuilding of chunks based on player position. - Advanced Terrain Generation
Multi-layer Perlin noise terrain with hills, plains, beaches, rivers, and lakes. - Real-Time Water Simulation
Minecraft-like voxel water with:
Water sources and flow levels
Falling and horizontal spreading
Dynamic updates when blocks are placed or removed
Optimized update queue system - Rivers & Lakes Generation
Procedural rivers and lakes with adjustable width, depth, and frequency. - Voxel Mesh OptimizationFace culling (only visible faces rendered)
Separate submeshes per block type
32-bit index buffers for large meshes - Distance-Based Collider Optimization
Mesh colliders enabled only near the player to improve performance. - Multiple Block Types Support
Grass, Dirt, Stone, Sand, Water, Wood, Leaves, Bedrock — easily extendable. - Dynamic Terrain Editing (Runtime)
Place and remove blocks at runtime with automatic mesh and water updates. - Procedural Trees Generation
Configurable tree density, height, and shape. - Smooth Water Surface Rendering
Per-vertex water height calculation for natural-looking water surfaces. - Material-Based Rendering System
Individual materials per block type with automatic fallback materials. - Seed-Based World Generation
Deterministic world generation using a configurable seed. - Highly Configurable Inspector Settings
Terrain scale, water level, rivers, lakes, trees, render distance, physics tuning. - Single-Script Core System
Easy integration and modification — no external dependencies. - Runtime-Only (No Editor Tools Required)
Works entirely at runtime, suitable for sandbox, survival, and voxel-based games.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2022.3.62f3 | Compatible | Not listed | Not listed | Compatible |
As listed on the Asset Store.