PuLSe is a complete in-game text messaging system for Unity, designed for narrative-driven games, RPGs, visual novels, and any project that needs believable phone-style conversations.
Create direct and group chats with text, image, and audio messages, complete with typing indicators, read states, and SMS-style chat bubbles. Conversations are authored entirely in the Unity Editor using dedicated database windows—no hardcoding required.
PuLSe also includes a message flow system with notification banners, message triggers, and read gates, allowing conversations to trigger gameplay events, unlock progression, or chain additional conversations based on player interaction.
The system is fully runtime-ready, customizable, and designed to integrate cleanly into existing projects.
Includes: