Fantasy Monster Evolution Pack 16-17–18 – Game Ready Creatures | PixeliusVita View on Asset Store (opens in new tab)

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Latest version
1.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
820.5 MB
Files
908
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Fantasy Monster Evolution Pack 16-17–18 – Game Ready Creatures | PixeliusVita

by PixeliusVita (opens in new tab)

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Stylized evolution monster pack (3 creatures) with full animations, 270 textures, mobile-ready, URP supported — perfect for RPG & indie games.

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Last 6 months

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Price history for Fantasy Monster Evolution Pack 16-17–18 – Game Ready Creatures | PixeliusVita, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

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Fantasy Monster Evolution Pack 16-17–18 – Game Ready Creatures | PixeliusVita screenshot 1

Fantasy Monster Evolution Pack 16-17–18 – Game Ready Creatures | PixeliusVita screenshot 1

About this asset

⚔️ Upgrade to the Complete 30 Creature Combat Foundation

• 30 monsters (Minion / Elite / Boss roles)

• +6 bonus variants

• Mobile optimized • Modular • Reusable

👉 https://assetstore.unity.com/packages/3d/characters/creatures/30-monster-stylized-fantasy-vol-01-rig-anim-pixeliusvita-364922

NEW CONTENT ARE COMING!!!

A foundation enemy pack designed for mobile ARPG projects, focusing on reusability, scalability, and biome variety without relying on VFX.

This pack provides 3 fully animated enemy characters, each built to function as a core combat unit that can be reused across multiple environments and enemy tiers (minion / elite / boss).

3 Complete Enemy Characters

  • Fully rigged and animated
  • Designed for melee / combat-focused gameplay
  • Clear silhouette and readable shapes for mobile screens

Full Combat Animation Set

Each character includes:

  • Idle
  • Walk / Run
  • Multiple attack animations (6+ attack variations)
  • Hit / Damage
  • Death

Animations are consistent across characters, allowing easy reuse and replacement in combat systems.

Massive Texture Variant System (Multi-Biome Ready)

  • 90 texture variants per character
  • Generated from 15 base textures using color variations
  • Total: 270 texture variations

This allows:

  • Instant biome swapping (forest, desert, ice, dungeon, corrupted, etc.)
  • Enemy tier differentiation (normal / elite / rare)
  • Visual variety without duplicating meshes or animations

Ideal for projects that require many enemy variations with minimal performance overhead.

Mobile-First & Performance Friendly

  • Optimized for mobile ARPG
  • No built-in VFX (by design) Easy integration with your own VFX pipeline Lower draw calls and better performance
  • Clean prefabs with consistent setup

Designed for Reuse & Scaling

This pack is built as a foundation system, not a one-off asset:

  • Reuse the same characters across multiple levels
  • Scale content easily without creating new models
  • Suitable for long-term projects and live-service updates

Perfect for:

  • Mobile ARPG
  • Hack & Slash
  • Dungeon Crawler
  • Rogue-lite / Rogue-like
  • Prototype → production pipelines

What’s Included

  • 3 enemy character models
  • Full animation sets for each character
  • 270 texture variants (90 per character)
  • Prefabs with shader setup
  • Ready-to-use materials

Intended Use

This pack is ideal for developers who:

  • Need high content variety with limited production resources
  • Want to build multi-biome games without asset bloat
  • Prefer a clean, scalable enemy system over heavy VFX-based assets

Model Specifications

Monster 16

  • Vertices: 4193 (≈5924 triangles)
  • Submeshes: 1 skinned mesh
  • Bones: 71
  • Animations: 12
  • Textures: 90

Monster 17

  • Vertices: 4475 (≈5448 triangles)
  • Submeshes: 1 skinned mesh
  • Bones: 81
  • Animations: 12
  • Textures: 90

Monster 18

  • Vertices: 4463 (≈5487 triangles)
  • Submeshes: 1 skinned mesh
  • Bones: 81
  • Animations: 12
  • Textures: 90

Animation List (per monster)

  • Idlex2
  • Walk
  • Run
  • Attack x4
  • Shoot / Projectile
  • Hit Reaction
  • Stunned
  • Death

(All animations are inplace, loop-ready, and Unity Animator compatible.)

Rendering & Optimization

  • Render Pipeline: URP (fully supported)
  • Mobile-friendly low poly models
  • Efficient texture reuse
  • No VFX (lightweight & performance-focused)
  • Suitable for high-volume enemy spawning

Package Contents

  • FBX files (rigged + animations)
  • 270 textures total
  • Prefabs ready to use
  • URP material setup
  • Clean folder structure

From the publisher's Asset Store listing.

Technical details

Monster 16

  • Vertices: 4193 (≈5924 triangles)
  • Submeshes: 1 skinned mesh
  • Bones: 71
  • Animations: 12
  • Textures: 90

Monster 17

  • Vertices: 4475 (≈5448 triangles)
  • Submeshes: 1 skinned mesh
  • Bones: 81
  • Animations: 12
  • Textures: 90

Monster 18

  • Vertices: 4463 (≈5487 triangles)
  • Submeshes: 1 skinned mesh
  • Bones: 81
  • Animations: 12
  • Textures: 90

Animation List (per monster)

  • Idlex2
  • Walk
  • Run
  • Attack x4
  • Shoot / Projectile
  • Hit Reaction
  • Stunned
  • Death

(All animations are inplace, loop-ready, and Unity Animator compatible.)

Rendering & Optimization

  • Render Pipeline: URP (fully supported)
  • Mobile-friendly low poly models
  • Efficient texture reuse
  • No VFX (lightweight & performance-focused)
  • Suitable for high-volume enemy spawning

Package Contents

  • FBX files (rigged + animations)
  • 270 textures total
  • Prefabs ready to use
  • URP material setup
  • Clean folder structure

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f1 Not listed Compatible Not listed

As listed on the Asset Store.