Procedural Water Shader View on Asset Store (opens in new tab)

Package details

Latest version
1.1.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
69 KB
Files
7
Favorites
133
Views in the past week
340

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Keywords

Procedural Water Shader

by Pedro Verpha (opens in new tab)

3.5 / 5 · 6 ratings

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5 stars 3
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3 stars 1
2 stars 1
1 star 1

A fully procedural water shader. Features Gerstner waves, depth-based coloring, shoreline foam, and stylized reflections—no textures required.

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Price history

Last 6 months

USD
Price history for Procedural Water Shader, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

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Procedural Water Shader screenshot 1

Procedural Water Shader screenshot 1

About this asset

Procedural Water is a lightweight water shader designed for Unity. It is fully procedural and requires no textures, making it easy to integrate, customize, and scale across different environments.

The shader includes Gerstner wave displacement, depth-based color blending, shoreline and intersection foam, Fresnel reflections, specular highlights, and optional micro-surface ripples. It works well for oceans, lakes, rivers, pools, and stylized water surfaces.

From the publisher's Asset Store listing.

Technical details

Requirements

  • Unity 2021.3 LTS or newer

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.62f2 Compatible Compatible Compatible Compatible

As listed on the Asset Store.