GridBox Architect View on Asset Store (opens in new tab)

Package details

Latest version
1.5.3
Last updated
First released
Unity version
6000.3.8 or later
Package size
418 KB
Files
33
Favorites
8
Views in the past week
10

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GridBox Architect

by MilkGames (opens in new tab)

1 rating, too few to average

  • Price drop

The only unity grid tool you will ever need

Discount -33% Previous price $15.00 Price $10.00

Lowest in 6 months

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Price history

Last 6 months

USD
Price history for GridBox Architect, 6 months Current $10.00; lowest $10.00; highest $15.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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GridBox Architect screenshot 1

GridBox Architect screenshot 1

About this asset

The only grid tool you will ever need!!

This tool aims to help designers and game developers easily setup good looking grided scenes with almost anything they could need crammed into a tool and it works exeptionally well with Probuilder.

Overview

- Procedural grid texture generator

- Create, preview, export and apply grid textures and materials

- Supports editor-only usage (Editor folder)

- Preset system with save/load/delete

- Batch material generation and apply to multiple objects

- Compatible with built-in, URP and HDRP shaders (auto-shader selection)

UI

- Tabbed interface: Grid, Colors, Labels, Effects, Material, Export

- Live preview with zoom and tiling

- Auto-refresh toggle (auto preview) and manual refresh

- Save/load presets and quick preset buttons

Grid Patterns

- Standard square grid (primary + optional secondary/subdivisions)

- Dashed grid

- Dotted grid (configurable spacing & dot size)

- Hexagonal grid

- Isometric grid (angle adjustable)

- Crosshatch

- Triangular grid

- Diamond grid

- Brick (offset grid)

- Minimal/tick-style grid

Resolution & Sampling

- Resolution options: 64..4096 (configurable)

- Preview capped separately for UI performance

- Anti-aliasing option for smoother lines

Lines & Borders

- Configurable primary and secondary line thickness

- Border thickness, style (solid, dashed, double, dotted, rounded)

- Border radius support (where applicable)

- Center cross and center dot controls (size/thickness/color)

Background Types

- Solid color

- Gradient (vertical/horizontal/diagonal)

- Radial gradient

- Checker pattern (size)

- Corner blend (four-corner blend)

Guides & Overlays

- UV corner guides (small corner brackets with 0/1 markers)

- Diagonal lines and circle guide

- Rule of thirds and golden ratio guides

- Center cross and center dot

- Overlay patterns (stripes, dots, crosshatch, noise, circles)

Labels & Scale

- Primary label: text, size, position (top/bottom/center/left/right)

- Center label option

- Corner UV coordinate markers (0/0, 1/0, 0/1)

- Scale bar with unit and length

- Readable label background (semi-transparent) for contrast

- Configurable font sizing and spacing for clarity at different resolutions

Colors

- Full color pickers for:

- Background primary/secondary

- Primary and secondary grid lines

- Border and accent colors

- Center guide color

- Color tools: invert, lighten, darken

Effects

- Vignette (strength & radius)

- Perlin noise / grain (strength & scale)

- Wear/ageing (random localized desaturation)

- Scanlines (spacing & alpha)

- Pattern overlay (scale, alpha, rotation)

- Soft shadows / bevel options (visualized on texture)

Material Generation

- Create Material asset from generated texture

- Applies smoothness/glossiness and metallic values to compatible shaders

- Generate normal map from texture (configurable strength)

- Works with URP/HDRP/built-in shader fallbacks

- Option to assign material to selected objects

Batch & Quick Operations

- Batch apply (random color variations) to selected GameObjects

- Batch apply gradient variations across selection

- Context menu quick apply entries (GameObject > Gridbox)

- Scene overlay quick buttons (when supported) for open/quick apply

Presets & Sharing

- Save / load presets to JSON file in project (Editor/GridboxGenerator/Presets.json)

- EditorPrefs fallback for quick storage

- Preset collection includes grid, colors, labels, effects and export settings

- Copy/paste settings via clipboard (JSON) — can import/export preset text

Export

- Export texture to PNG

- Create material asset and save PNG texture into project automatically

- Export format options (PNG/JPG placeholder in enums)

Compatibility & Integration

- Automatically picks suitable shader for pipeline (URP, HDRP, Standard)

- Materials set via sharedMaterial for immediate scene preview

- UV guide helpers useful for aligning mesh UVs

Tips & Notes

- Use UV Coordinates toggle to verify mesh UV alignment: corners display 0/0 (bottom-left), 1/0 (bottom-right), 0/1 (top-left).

- For crisp lines at high resolutions, increase resolution rather than line thickness.

- When using URP/HDRP, generated materials will map to typical smoothness/metallic properties if shader supports them.

- Save presets before creating material assets to reproduce exact configurations.

- it is ideal to use the pro-builder since it works well with tiling the grids

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.8f1 Compatible Compatible Compatible

Works amazingly with ProBuilder

As listed on the Asset Store.