Advanced Variables

Advanced Variables: Industry-Grade Reactive Architecture 🚀

Stop check-polling in Update()! Elevate your Unity architecture with an industrial-grade variable system designed for maximum performance, extreme decoupling, and AAA-scale project stability.

Advanced Variables is a complete architectural toolkit that decouples your game's data from its logic. This enables designers to balance stats via ScriptableObjects while developers build robust, event-driven systems that are future-proof for Unity 2022.3 LTS and Unity 6+.


🔥 Top Features

  • 💎 Industrial-Grade Variable Types: Includes standard types, Clamped Variables (with premium Range Slider UI), Enum Variables for state machines, and Runtime Sets for decoupling systems without singletons.
  • Reactive Architecture: Built on our optimized AdvancedEvent engine. Every update triggers baked delegates with zero reflection overhead significantly faster than standard UnityEvents.
  • 💾 Cloud-Ready Async Persistence: Built-in JSON, Binary, and PlayerPrefs providers. Now featuring Native Asynchronous Batching for Cloud backends (Unity UGS, PlayFab), minimizing network overhead and ensuring no main-thread freezes.
  • 🧩 Extensible Serialization: Centralized serialization layer allowing you to swap Unity’s JsonUtility for Newtonsoft.Json or custom serializers with a single line of code.
  • 🔗 Universal UI Binding: Use the Variable Formatter bridge to link variables to TextMeshPro or any UI framework with Zero Code Dependencies.
  • Async Sequencing: Native await MyVar.WaitUntil(condition) support. Sequence complex tutorials and cutscenes without polling or spaghetti callbacks.
  • 🛠️ Premium Global Debugger: Monitor and edit thousands of variables in real-time with a resizable, searchable table view and full Undo support.
  • 🔍 Variable References: A flexible structure allowing designers to switch between hardcoded constants and global variables on any MonoBehaviour without touching code.

🛡️ Why Choose Advanced Variables?

  • Performance Focused: Garbage-collector friendly and designed for Zero-Allocation batch saves.
  • Burst & DOTS Optimized: Features unmanaged NativeReference integration for high-performance Burst-compiled jobs.
  • Cross-Version Compatible: Verified across Unity 2022.3 LTS and Unity 6+.
  • Battle-Hardened: 100% Unit Tested and production-ready for commercial projects.

📦 What’s in the Box?

  • Full Suite of Variable Types (Clamped, Enum, Vector, etc.)
  • Runtime Set & Persistence Components (Local & Cloud Templates)
  • Global Debugger & UI Formatter Tools
  • 5 AAA Demo Scenes with dedicated Tutorial READMEs
  • Comprehensive User Manual & Documentation

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